MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression.
Do we have your attention already?
Practical approach on pure coding, hardware, tools, libraries, applications, IoT solutions and new technologies in mobile devices.
UX, interaction, and mixing science with art - everything you need to design a great interface and more.
We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.
An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.
Sam is a Design Researcher at STBY in London, particularly interested in visual design research through photography and video and designing engaging research materials and prompts. She holds an MA in Interaction Design from Goldsmiths College, University of London and a BA in Sociology from New York University. Her work has been presented at the Microsoft Research Design Expo in Seattle, WA and at enter13 at Waterman's Art Centre in London.
Visual Design Research: Capturing Experiences & Telling Stories
How can we connect organisations with the lives and experiences of their customers, to enable designers to step into the shoes of others?
At the core of design research lies empathic conversations with others to explore the often messy, sometimes mundane, and always fascinating realities of people's everyday lives. Film and photography are engaging mediums to creatively capture these nuances and share them with others, encouraging design rooted in real, lived experiences.
This talk will use a recent STBY project as a case study to look at how we can make the most of the qualities and capabilities of 'the visual' in our work through fieldwork research, to analysis, to presentation and deliverable. Of interest to both seasoned and amateur researcher and/or designer, we'll see how film and photography can be rich research material, an ongoing repository for reference and design inspiration.
Kyle Fuller started developing Swift the very day it was announced and he hasn’t looked back since. He’s an active contributor in the open-source Swift scene with more projects than he can count.
End-to-end: Building a Web Service in Swift
With open source Swift, Apple has created a new range of possibilities. You can now take existing knowledge and code and apply then to web application development.
This talk will show you how you can reuse existing skills to build and deploy your first web service in Swift.
Jon Flint is a Designer and Maker at Superflux Studios; he completed his MA in Interaction Design at Goldsmiths, University of London. He enjoys tinkering with electronics and using speculative design methods in new design and research contexts. Jon has worked extensively on the Drone Aviary and BuggyAir projects, recently done projects on the public perception of Graphene, and has conceived and led various hands-on drone-making workshops. He has exhibited work with Superflux at 21-21 Design sight in Tokyo, the Victoria and Albert Museum London, and the ZKM in Karlsruhe.
What I Cannot Create, I Do Not Understand
My talk will cover our process through two different case studies which touch on speculative design, strategy and making, through a series of built and deployed products. The first case study will look at the Drone Aviary project exploring the social, political and cultural potential of drone technology as it enters civil space. It will also examine how we have been communicating the project to different audiences in the form of inventive publications and workshops. And the next case study will look at BuggyAir (part of our bigger Internet of things platform called IOTA) an accurate mobile sensing kit that helps parents understand their children's exposure to air pollution. The title of the talk is from a quote by Richard Feynman it resonates with me because I am making and designing artefacts in the studio that have to be intuitive enough for any audience to understand. But also we find ourselves in the studio trying to work something out; from deciding what flight system to use for a quadcopter, to fabrication techniques. To do this we often ask ourselves, do we really have a real understanding of each step of the process?
Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.
Context Engineering Reality as a Medium
This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever.
The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.
Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored:
-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering?
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?
Born in Bangalore, India, Shaam has an MBA from Harvard University and worked in the auto industry and financial services before moving to Berlin in 2012. As a passionate traveller, it was while backpacking around Europe in 2010 after completing his studies that Shaam first became aware of the need to improve the transport booking system on the continent; and the inspiration behind GoEuro was born. Although the trip was a fantastic experience, Shaam found he was spending too much time planning the trips rather than enjoying the travel. There was no centralised, clear platform, to compare train, bus, rail, and car hire options. The travel operators were not all presented in one search engine, and each country had a different way of showing data and managing user experience, making it a very challenging process, in need of change. He decided to move to Berlin and found GoEuro
PODs – New organization to optimize your team improving autonomy and alignment
Trust in your people is a very important part of GoEuro’s culture and PODs structure are the best example of it and of how to improve and dynamize in processes in product and tech teams. PODs are self contained independent units with a clear objective or product ownership that delivers superior results/value to our customers. They are self sufficient and cross functional teams independent of other PODs, and contain people with all the skills and tools necessary to deliver their part of a product: from design to release and maintenance
Katina Sostmann works as a Design Lead at IXDS Berlin
Katina Sostmann has worked as a product-, process- and interaction designer in an academic and commercial context for more than 7 years. After the completion of her studies at the Universität der Künste Berlin, Katina began working as a freelance designer in the areas of user-centered product and interaction design for international clients in different sectors. From 2009 to 2011 she worked as the project director of design for ART+COM. With the help of interdisciplinary teams she produced projects such as exhibitions, representations and visitor’s centers as integrated, holistic productions. In addition to freelancing, she's taught and conducted research since 2008. Katina also works as an artist assistant to the project group for interactive systems headed by professor Burkhard Schmitz, which operates in the area of tension between digital and physical design. Concurrently she also works as a visiting professor at the CdK in Hangzhou, China teaching courses in industrial design and visual communication. She is working as a Design Lead at IXDS Berlin since 2013.
User-Centered Service Design Innovations in Healthcare
Since 2014, more money has been invested in digital health than in traditional healthcare.
This is creating a shift in the industry towards more user-centered, democratic and customized processes.
What are the specific needs and constraints of the stakeholders
and how can design help enhance and support this development?
Jon Reid is committed to Clean Code and has been practicing Test Driven Development since 2001. He is the author of OCHamcrest and OCMockito. Jon blogs at http://qualitycoding.org.
Software Paradigms & Patterns — Did We Get It All Wrong?
Are we coding out of learned helplessness? Let's use Model-View-Controller as our starting point to look at ways we approach common problems. If there's a problem, how do we discover the way out?
Paweł Urban is a full cycle Android developer, with strong belief in product quality. Fan of usability and agile methodologies. In the past connected with mobile payments and e-commerce in PayU/Allegro. Currently working on shipping top notch products to Polidea's customers as a Senior Software Engineer.
Demystifying Android's Bluetooth Low Energy
Programming with a hardware in mind is fun. IoT is no longer a future but it's around us and Bluetooth programming became our reality. We'll tell you how to play with it without having a headache, using reactive concepts.
Eventory is the all-in-one mobile guide to your events. It lets you manage your event in real time, connect with attendees and keep up-to-date with event news and schedule. Browse and join multiple events all in one app, network with others and share your experiences to your social network with a push of a button. Stay informed with the organizer’s updates and easily share your feedback, that organisers can implement in real time. Eventory gives you complete control over your event with results-oriented tools including a comprehensive mobile app providing the event community with access to multiple events from a single platform
At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff.
To enforce this code, we are taking following action:
Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3.
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