Lectures list

Ricardo Brito

Futurice



Ricardo Brito is a service and UX Designer with Futurice Germany. He is developing successful digital services and is pushing the boundaries with new concepts in the design domain and outside of it. His current focus is on the future of IoT, Digital Disruption, Hyper Local Services and Smart Cities. Ricardo is one of the Inventors of Futurice's IoT Service Design Kit that enables teams to test-drive IoT concepts in the real world. See IoT Service Kit.


Lectures:

A New Design Mindset

Connected technologies opened new possibilities and changed the way we design products and services. The role and the ways of work of a designer are changing along, demanding a new and broader vision of Design that includes business and technology.

Creating tomorrow’s cities, together [brains on]

What will tomorrow’s cities look like? How will they function? How will they be governed? How will people live in tomorrow’s cities? What services will they use? How will technology support their lives? How will they interact with it? We will try to answer some of these questions together using Futurice IoT Service Kit to create new concepts for the future connected services.

Innovation and Futures Thinking: Are You Leading or Following? [brains on]

The workshop is about the practice of Futures Thinking on the conception and design of services. Attendees will learn to identify, understand and foresee emerging needs and opportunities, and build concepts that could meet them. Using future scenarios for guidance, attendees will also learn how to transform ideas from trends into potential business and increase their chances of succeeding in the market.

Stage 2 22 April @ 16:00 - 17:00 A New Design Mindset

A New Design Mindset

Connected technologies opened new possibilities and changed the way we design products and services. The role and the ways of work of a designer are changing along, demanding a new and broader vision of Design that includes business and technology.

Jonathan Flint

Superflux



Jon Flint is a Designer and Maker at Superflux Studios; he completed his MA in Interaction Design at Goldsmiths, University of London. He enjoys tinkering with electronics and using speculative design methods in new design and research contexts. Jon has worked extensively on the Drone Aviary and BuggyAir projects, recently done projects on the public perception of Graphene, and has conceived and led various hands-on drone-making workshops. He has exhibited work with Superflux at 21-21 Design sight in Tokyo, the Victoria and Albert Museum London, and the ZKM in Karlsruhe.


Lectures:

What I Cannot Create, I Do Not Understand

My talk will cover our process through two different case studies which touch on speculative design, strategy and making, through a series of built and deployed products. The first case study will look at the Drone Aviary project exploring the social, political and cultural potential of drone technology as it enters civil space. It will also examine how we have been communicating the project to different audiences in the form of inventive publications and workshops. And the next case study will look at BuggyAir (part of our bigger Internet of things platform called IOTA) an accurate mobile sensing kit that helps parents understand their children's exposure to air pollution. The title of the talk is from a quote by Richard Feynman it resonates with me because I am making and designing artefacts in the studio that have to be intuitive enough for any audience to understand. But also we find ourselves in the studio trying to work something out; from deciding what flight system to use for a quadcopter, to fabrication techniques. To do this we often ask ourselves, do we really have a real understanding of each step of the process?

Stage 2 21 April @ 15:00 - 16:00 What I Cannot Create, I Do Not Understand

What I Cannot Create, I Do Not Understand

My talk will cover our process through two different case studies which touch on speculative design, strategy and making, through a series of built and deployed products. The first case study will look at the Drone Aviary project exploring the social, political and cultural potential of drone technology as it enters civil space. It will also examine how we have been communicating the project to different audiences in the form of inventive publications and workshops. And the next case study will look at BuggyAir (part of our bigger Internet of things platform called IOTA) an accurate mobile sensing kit that helps parents understand their children's exposure to air pollution. The title of the talk is from a quote by Richard Feynman it resonates with me because I am making and designing artefacts in the studio that have to be intuitive enough for any audience to understand. But also we find ourselves in the studio trying to work something out; from deciding what flight system to use for a quadcopter, to fabrication techniques. To do this we often ask ourselves, do we really have a real understanding of each step of the process?

Austin Knight

HubSpot



Austin Knight is a UX Designer, speaker, and author at HubSpot in Boston, MA. He currently oversees the UX for HubSpot.com, INBOUND.com, the HubSpot Blog, and a range of additional front-end web properties and tools, which are used by more than 4 million visitors per month. Previously, he’s worked with teams large and small, in organizations ranging from startups to public tech companies. He serves as aUX and IxD mentor at Columbia University and General Assembly, speaks internationally on the topic of UX, co-hosts the UX and Growth Podcast, and runs a popular blog and newsletter at AustinKnight.com.


Follow me:
Lectures:

Absurd UX Tests: How I Get Honest Design Feedback

“Your design sucks.” Three words that every designer fears. And they aren’t said enough. In this talk, Austin Knight (Senior UX Designer at HubSpot) will discuss one of his unconventional usability experiments (involving a drunk user) and how it can be used to conduct research that is harsh, honest, and actionable. Learn about new methods for overcoming the struggles and pitfalls of traditional user testing, obtaining true and honest user feedback, and verifying the usability and simplicity of a design. Discover the resulting impact on bottom-line metrics like conversion rate, retention, engagement, and revenue. Walk away with a list of tools that you can use to conduct similar research and experiments on your own projects. Finally, learn about what it means to have a Culture of UX and gain actionable advice on how you can create it within your own company.

Stage 3 21 April @ 10:00 - 11:00 Absurd UX Tests: How I Get Honest Design Feedback

Absurd UX Tests: How I Get Honest Design Feedback

“Your design sucks.” Three words that every designer fears. And they aren’t said enough. In this talk, Austin Knight (Senior UX Designer at HubSpot) will discuss one of his unconventional usability experiments (involving a drunk user) and how it can be used to conduct research that is harsh, honest, and actionable. Learn about new methods for overcoming the struggles and pitfalls of traditional user testing, obtaining true and honest user feedback, and verifying the usability and simplicity of a design. Discover the resulting impact on bottom-line metrics like conversion rate, retention, engagement, and revenue. Walk away with a list of tools that you can use to conduct similar research and experiments on your own projects. Finally, learn about what it means to have a Culture of UX and gain actionable advice on how you can create it within your own company.

Samantha Miller

STBY



Sam is a Design Researcher at STBY in London, particularly interested in visual design research through photography and video and designing engaging research materials and prompts. She holds an MA in Interaction Design from Goldsmiths College, University of London and a BA in Sociology from New York University. Her work has been presented at the Microsoft Research Design Expo in Seattle, WA and at enter13 at Waterman's Art Centre in London.


Lectures:

Visual Design Research: Capturing Experiences & Telling Stories

How can we connect organisations with the lives and experiences of their customers, to enable designers to step into the shoes of others?

At the core of design research lies empathic conversations with others to explore the often messy, sometimes mundane, and always fascinating realities of people's everyday lives. Film and photography are engaging mediums to creatively capture these nuances and share them with others, encouraging design rooted in real, lived experiences.

This talk will use a recent STBY project as a case study to look at how we can make the most of the qualities and capabilities of 'the visual' in our work through fieldwork research, to analysis, to presentation and deliverable. Of interest to both seasoned and amateur researcher and/or designer, we'll see how film and photography can be rich research material, an ongoing repository for reference and design inspiration.

Visual Design Research: Capturing Experiences & Telling Stories

How can we connect organisations with the lives and experiences of their customers, to enable designers to step into the shoes of others?

At the core of design research lies empathic conversations with others to explore the often messy, sometimes mundane, and always fascinating realities of people's everyday lives. Film and photography are engaging mediums to creatively capture these nuances and share them with others, encouraging design rooted in real, lived experiences.

This talk will use a recent STBY project as a case study to look at how we can make the most of the qualities and capabilities of 'the visual' in our work through fieldwork research, to analysis, to presentation and deliverable. Of interest to both seasoned and amateur researcher and/or designer, we'll see how film and photography can be rich research material, an ongoing repository for reference and design inspiration.

Anastasia Pistofidou

Fab Lab Barcelona



Anastasia Pistofidou is a freelance researcher, practitioner and educator on digital fabrication technologies, digital art installations, textiles and wearable technologies.
With a degree in Architecture AUTH Aristotle University, Thessaloniki and Master Degree from IAAC Institute of Advanced Architecture of Catalonia (Fabbots 2011) she has been working at Fab Lab Barcelona as coordinator and later as head of Advanced Manufacturing Office, specialised in hardware development, rapid prototyping and design to production, workshops, lectures and tutoring.
She developed a personal applied research line on textiles, soft architectures and innovative materials : fabtextiles.org. Experimenting with new materials and processes, combining digital fabrication techniques and crafts, her work is demonstrating how new technologies can shift the massive consumption of fast fashion to a customised, personal and local fabrication applied on education and every day life.
She is also a founding member at FirstV1sion.com and collaborates for the development of a wearable t-shirt for sports, that integrates a camera with a HD transmission system.
Her artistic public interventions are together with a multidisciplinary collective, chinos international.cc , an activist group of programmers , interaction designers, anthropologists and artists.


Lectures:

3d Print on Fabric [hands on]

This workshop will introduce participants to 3d printing techniques combined with textiles and patterns in order to created controlled forms, 3d volume and deformation. We will investigate in different fabrics and patterns that can create special properties on our textiles. No previous experience is needed Keywords: 3d printing, 3d modeling, 3d printed fashion, fabtextiles.

Fab Textiles Project. Open Sourcing Fashion Production for a Global Innovation Ecosystem.

Hyper connectivity through digital platforms is becoming symbiotic with the physical realm, creating synergies between bits and atoms in places like Fab Labs and Makerspaces all over the planet.
Digital fabrication laboratories are becoming incubators for innovative technologies and creators of spin off and disruptive initiatives that are being implemented in the “real” world. In Barcelona we have continuously contributing to the change of mindset on how we understand the gaps of our broken economy, and how to open the exclusiveness of means of production and networks through practical examples like: Smart Citizen, Fab Textiles, Open Source Beehives, Fab Store as well as implementations in global scale, such as the Fab City project, Fab 10 Conference, or FabLabs.io. The possibilities to conduct experimental research in a open laboratory gives the physical and mental space for innovative re-thinking, and offer the resources for visions to be materialised, tested, developed and make an active impact in people’s life, no as a linear process, but as a spiral iteration and implementation in the reality.
Fab Textiles offers a cross-disciplinary education and research platform, where production and culture through advanced technologies are making impact in the way we think and act towards the fashion industry. We work locally, while creating connected communities globally. We are not waiting for things to change, we are changing them from the ground up.

Fab Textiles Project. Open Sourcing Fashion Production for a Global Innovation Ecosystem.

Hyper connectivity through digital platforms is becoming symbiotic with the physical realm, creating synergies between bits and atoms in places like Fab Labs and Makerspaces all over the planet.
Digital fabrication laboratories are becoming incubators for innovative technologies and creators of spin off and disruptive initiatives that are being implemented in the “real” world. In Barcelona we have continuously contributing to the change of mindset on how we understand the gaps of our broken economy, and how to open the exclusiveness of means of production and networks through practical examples like: Smart Citizen, Fab Textiles, Open Source Beehives, Fab Store as well as implementations in global scale, such as the Fab City project, Fab 10 Conference, or FabLabs.io. The possibilities to conduct experimental research in a open laboratory gives the physical and mental space for innovative re-thinking, and offer the resources for visions to be materialised, tested, developed and make an active impact in people’s life, no as a linear process, but as a spiral iteration and implementation in the reality.
Fab Textiles offers a cross-disciplinary education and research platform, where production and culture through advanced technologies are making impact in the way we think and act towards the fashion industry. We work locally, while creating connected communities globally. We are not waiting for things to change, we are changing them from the ground up.

Jasson Schrock




Jasson moved to Berlin last year from Silicon Valley to lead the User Experience team at Onefootball. He has worked for a variety of large companies and startups as both an employee and founder. Jasson was the first designer hired by YouTube after the Google acquisition and was able to participate in growing a startup into an international destination with billions of visitors per day. After leading multiple international projects at YouTube, he transferred to Google News and was tasked with building and managing their first user experience team. With over fifteen years of experience in design, he also holds a variety of international patents from interactive videos to recommendations and advertising systems.


Lectures:

Integrating UX Into The Company Culture

User experience is not just limited to designers. For a product to be effective and viable, the user experience needs to meet the core needs of both the users and the company. This makes everyone a stakeholder. However to help ensure that the right product is built it's critical that there is a shared language between roles.

Stage 1 21 April @ 11:00 - 12:00 Integrating UX Into The Company Culture

Integrating UX Into The Company Culture

User experience is not just limited to designers. For a product to be effective and viable, the user experience needs to meet the core needs of both the users and the company. This makes everyone a stakeholder. However to help ensure that the right product is built it's critical that there is a shared language between roles.

Steve Selzer

Airbnb



Steve Selzer is a designer, manager, and creative leader.
Over the last decade, he has led engagements with a broad range of clients, from startups to Fortune 500 companies spanning education, finance, entertainment, consumer products, transportation, communications, and social enterprise.
Formerly Creative Director at frog in San Francisco, today Steve leads design teams at Airbnb, including Service Excellence, which is focused on building products that help the company provide world-class service and support for its customers.
He is passionate about the importance of practicing human-centered design and focused on building products that responsibly advance the human experience.


Lectures:

The Fiction of No Friction: Thoughts on the Future of Human-Centered Design

Designers translate human needs and desires into experiences that fulfill them. Over the last decade I've practiced human-centered design and believe it demands more than just empathy with others; it requires a deep understanding of our own selves.

In this talk I will share thoughts on the future of human-centered design, the dangers of empathizing with the needs of the few, and the importance of designing for friction and self-reflection.

I will share principles and practical tools for designing experiences that help us — practitioners and consumers — know ourselves, and the impact that this knowledge can have on customer satisfaction, delight, behavior change, even transformation.

The Fiction of No Friction: Thoughts on the Future of Human-Centered Design

Designers translate human needs and desires into experiences that fulfill them. Over the last decade I've practiced human-centered design and believe it demands more than just empathy with others; it requires a deep understanding of our own selves.

In this talk I will share thoughts on the future of human-centered design, the dangers of empathizing with the needs of the few, and the importance of designing for friction and self-reflection.

I will share principles and practical tools for designing experiences that help us — practitioners and consumers — know ourselves, and the impact that this knowledge can have on customer satisfaction, delight, behavior change, even transformation.

Carl Smith

Ravensbourne University



Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.


Lectures:

Context Engineering Reality as a Medium

This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever. 


The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.

Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored: 


-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering? 
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?

Stage 3 22 April @ 10:00 - 11:00 Context Engineering Reality as a Medium

Context Engineering Reality as a Medium

This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever. 


The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.

Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored: 


-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering? 
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?

Katina Sostmann

IXDS



Katina Sostmann works as a Design Lead at IXDS Berlin
Katina Sostmann has worked as a product-, process- and interaction designer in an academic and commercial context for more than 7 years. After the completion of her studies at the Universität der Künste Berlin, Katina began working as a freelance designer in the areas of user-centered product and interaction design for international clients in different sectors. From 2009 to 2011 she worked as the project director of design for ART+COM. With the help of interdisciplinary teams she produced projects such as exhibitions, representations and visitor’s centers as integrated, holistic productions. In addition to freelancing, she's taught and conducted research since 2008. Katina also works as an artist assistant to the project group for interactive systems headed by professor Burkhard Schmitz, which operates in the area of tension between digital and physical design. Concurrently she also works as a visiting professor at the CdK in Hangzhou, China teaching courses in industrial design and visual communication. She is working as a Design Lead at IXDS Berlin since 2013.


Lectures:

User-Centered Service Design Innovations in Healthcare

Since 2014, more money has been invested in digital health than in traditional healthcare.
This is creating a shift in the industry towards more user-centered, democratic and customized processes.

What are the specific needs and constraints of the stakeholders
and how can design help enhance and support this development?

User-Centered Service Design Innovations in Healthcare

Since 2014, more money has been invested in digital health than in traditional healthcare.
This is creating a shift in the industry towards more user-centered, democratic and customized processes.

What are the specific needs and constraints of the stakeholders
and how can design help enhance and support this development?



Kinoteka, Warsaw
Address
Plac Defilad 1
00-901 Warsaw