Meet our Speakers

An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.

Scott Alexander-Bown




Scott is a Lead Android Developer and co-author of the Android Security Cookbook. Founder of SWmobile, a mobile developer focused meetup.com group with 650+ members. Creator of several open source Android security libraries. Enjoys running, Mexican food, Belgium beer and retro gaming.


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Lectures:

Android App Security on a Budget

Even with all the time & budget in the world you can't make a completely bulletproof app, so how do you stand a chance with a real world app? Real world apps have limited budget, are short on time and the task priorities are often decided by the security oblivious client/project managers. 

So what can we developers do to increase our app’s security and help protect our professional reputation? Where should we focus our app security effort? Isn’t security really difficult? and what gives us the biggest bang for our buck? 

We will answer these questions and show that improving your security need not be technically challenging or time consuming. Also I’ll illustrate that it doesn’t necessarily need buy-in from stakeholders. We’ll be using commercially viable open source libraries to level up your app’s network verification, tamper protection, device integrity checks and more! while keeping in mind a shoestring budget!

Many of the presented security protection techniques can be applied to iOS apps too, however the focus and examples will be Android.

Jacquelle Amankonah

Google



Jacquelle Amankonah is a Program Manager for YouTube at Google, currently running the operations, programs, and partnerships across Product, Engineering, and UX to build one of YouTube’s core business focuses of the year. Jacquelle is known at Google for having a domain expertise in how to reveal users’ true needs and desires, turning these methods and findings into a fundamental part of the company’s product development process. She speaks regularly at company-wide meetings run by the CEO to share the latest insights from users and how they can take steps to wrap these needs into the company’s offering. Given her passion for this area, she created and now runs an official program at the company aimed specifically at ensuring users’ needs are a core part of the way the staff thinks and designs, turning it quickly from a pilot experiment to company-wide initiative. Outside of this scope, Jacquelle has worked for 9 years in the entertainment technology space driving product management and wearing several business hats at brand new startup ventures and established corporations dealing with billion+ scale. She still holds an avid and thriving entrepreneurial spirit, believing the best ideas are born from unprecedented drive backed by unique innovation. She received her Master's degree in Law and Philosophy from USC at just 20 years old, and was heralded as being one of the Top 100 Young Entrepreneurs in the world. A proud aunt of two nieces, Jacquelle is a native of California and currently lives in the technology capital of the world, Silicon Valley


Lectures:

Unlock Your Product’s Full Potential: Mastering Your Users’ True Needs to Build the Right Product

Creating a product without seeking and relying on the true needs of your users can often be what holds a company back from achieving the level of speed and success that it has the potential for. Instead, earning a proper understanding of how to capture your users’ foundational needs, underlying motivations, and the data to reveal predictable behavior can guide your product toward the critical elements it needs to master your users’ desires, grow usage and daily engagement, and maintain a loyal user base. This talk will cover the critical and success-defining strategies on how to leverage your users’ voice and turn it into a core element of your product development philosophy. Learn how to build the right product by 1) speaking directly to your users in ways that get to the realities about what will drive them to actually use your product features, and 2) ensuring your company - whether a startup or an established corporation - has the proper methods in place to put your users’ desires efficiently and effectively into your product development.

Wiesław Bartkowski

School of Form



Interaction designer and complex systems researcher. He acts on the border of computer science, social science and design. He’s a lecturer at SWPS, where he created the “Human Computer Interaction Design” specialty, and at the School of Form where he teaches how to blend together code, electronics and design. He’s a passionate programming propagator. He simulates and analyses techno-social systems. He was a researcher in the „Future and emerging technologies” programme. Creator of tools being used by the UN and West Point. He loves to work with artists. His scientific visualisations and interactive installations were presented at MSN, CSW, BOZAR, Zachęta Gallery and Teatr Nowy


Lectures:

Physical interaction with Arduino [hands on]

You always wanted to try, but the wires scared you. Sounds familiar? We’ll introduce you to physical interaction with Arduino, fun and humor. It will be emotional and we’ll top it of with a final fruity orchestra!

Michał Bendowski

Google



Michał is Software Engineer on the Android Studio team in London. His main focus is improving the build system performance and the experience of writing and executing tests in Android Studio.


Lectures:

Android Studio Internals

I'll talk about how the Android Studio IDE interacts with our Gradle-based build system and how it could affect your build speeds. I'll cover some lesser known parts of the build system and give a high-level overview of the new Instant Run feature.

Florian Braunschweig

Lovoo



- Grown up near Frankfurt / Germany
- Living in Dresden since 2006
- Studied Media Informatics (Diplom) at the HTW Dresden
- Web and Desktop software development since 1999, therefore founder of Procedon, software development services
- Mobile software development since 2010, therefore co-founder of maniac labs, software development services
- Co-Founder of LOVOO in 2012
- since 2012 Head of iOS and CTO Frontend at LOVOO
- since 2015 Technology Evangelist at LOVOO
- LOVOO has over 50M registered users and is one of the most popular and successful network for meeting new people nearby.


Lectures:

Driving Innovation and Growth Opportunities at Grown-ups

One of the biggest challenges in small but fast growing companies is to keep the startup spirit alive, stay lean and fast and drive continuous innovation within the product even while maintaining a lot of necessary management structures and processes. At LOVOO, one of the fastest growing platforms to meet new people in Europe, we have made a lot of eye opening learnings during the last years, while the company grew up from a handful entrepreneurs to more than 200 employees. In this talk I would like to take you on a journey through the recent development of our product teams and how we today have established new ways to on the one hand keep up continuous and small product improvements and on the other hand have the possibilities to start moonshots to find innovative solutions for our customers needs.

Ricardo Brito

Futurice



Ricardo Brito is a service and UX Designer with Futurice Germany. He is developing successful digital services and is pushing the boundaries with new concepts in the design domain and outside of it. His current focus is on the future of IoT, Digital Disruption, Hyper Local Services and Smart Cities. Ricardo is one of the Inventors of Futurice's IoT Service Design Kit that enables teams to test-drive IoT concepts in the real world. See IoT Service Kit.


Lectures:

A New Design Mindset

Connected technologies opened new possibilities and changed the way we design products and services. The role and the ways of work of a designer are changing along, demanding a new and broader vision of Design that includes business and technology.

Creating tomorrow’s cities, together [brains on]

What will tomorrow’s cities look like? How will they function? How will they be governed? How will people live in tomorrow’s cities? What services will they use? How will technology support their lives? How will they interact with it? We will try to answer some of these questions together using Futurice IoT Service Kit to create new concepts for the future connected services.

Innovation and Futures Thinking: Are You Leading or Following? [brains on]

The workshop is about the practice of Futures Thinking on the conception and design of services. Attendees will learn to identify, understand and foresee emerging needs and opportunities, and build concepts that could meet them. Using future scenarios for guidance, attendees will also learn how to transform ideas from trends into potential business and increase their chances of succeeding in the market.

Anne Cahalan

Detroit Labs



Anne Cahalan is an application developer at Detroit Labs, a mobile development shop in Detroit, Michigan. She makes apps with Xcode, sweaters with sticks, and cocktails with bourbon.


Lectures:

Truths Universally Acknowledged: Swift Design Patterns as Jane Austen Heroes

Have you ever looked at your code and realized that a certain design pattern was charging in like a romantic hero, sweeping away the confusion and bringing order to chaos? Or perhaps you've encountered a pattern that you utterly hated...until it's virtues slowly grew on you as you realized that the alternative was a complete disaster? Let's imagine Ada Lovelace reading Jane Austen, and compare some of my favorite design patterns with some of my favorite Jane Austen heroes.Note: I'll be showing Swift code, but neither knowledge of Swift nor Jane Austen are required.

Adrian Catalan

Elemental Geeks



Adrián has been involved in software industry for 10+ years, working both in web and mobile apps. GDG Guatemala, GuatemalaJS and Nodebots co-organizer. Currently he leads the Innovation Lab at Galileo University and is a Google Developer Expert(GDE) for Android, IoT and Firebase.


Lectures:

Android App Architecture for the Everyday Developer

MVC, MVP, MVVM, Clean and more keywords might sound familiar to you, these describes patterns that helps developers building high quality software by organizing things up. But why bother? why not stick to the classic 'don't fix what ain't broken'? A well planified architected app can speed up the development process and simplify the long term maintainability. It's not enough to keep functions smalls and not building a god-Activity, we need to level-up and design towards clean architecture. This talk will review and discuss MVP and Clean approaches, how to start, and tips on architecting our apps in a compelling way.

Karolina Cikowska

Girls Code Fun



Raised in NYC, Karolina returned to Poland six years ago. Graduated with a Master's in Psychology from Union College and SWPS. A proud mother of five year-old Kaya, and three year-old Felix.  

In 2015 she founded Girls Code Fun, an organization which aims to invest in, encourage, and empower more school-aged children, with an emphasis on girls, in Poland to gain an interest in technology and to pursue an education in computer science. Karolina is also the co-founder of Kids Code Fun, a programming school for children and adults.


Lectures:

Why Your Kid Won’t Be a Programmer?

They say that all kids should learn how to code and that technology is the key to the future. As founders of a programming school for children, we'll tell you why your child won't become a programmer and why technology isn't a necessary key to the future.

Agnieszka Czyżak

Polidea



Currently working as a UI Designer at Polidea, Warsaw Academy of Arts graduate. Her interest in humans, constant question-asking and passion for design and design thinking took her to Service and Experience Design. During Summer School in Copenhagen Institute of Interactive Design she developed her skills in research, prototyping, design thinking, basic programming, workability and teamwork.


Lectures:

Hardware Hacking with Raspberry Pi [hands on]

The idea behind the Raspberry Pi project is to provide a small and cheap PC replacement, that can be used for teaching children basic computer science. But its able to do so much more. It has GPIO, a lot of processing power and multiple connectivity options. All this makes It a potent Arduino replacement. I would like to invite you to a hands on exploration of the Raspberry Pi GPIO port. We will start by interfacing some basic components (LEDs, buttons, etc). We will also play with a cool (and surprisingly simple) technique called Capacitive Proximity Sensing. Then, when we have learned enough, I will encourage you to let your imagination drift, and hack together a cool contraption.

Van Anh Dam

Girls Code Fun



As a teacher she's managed to combine her three biggest passions: teaching kids, creativity and technology. A co-founder of Kids Code Fun - a programming school for kids and teens. If a programmer were to be called a poet, Van Anh teaches future poets the alphabet.


Lectures:

Why Your Kid Won’t Be a Programmer?

They say that all kids should learn how to code and that technology is the key to the future. As founders of a programming school for children, we'll tell you why your child won't become a programmer and why technology isn't a necessary key to the future.

Jakub Danecki

PLEO



CEO and co-founder of PLEO skills. Service designer and Design Thinking trainer. Creator of The Graet PLEO skills Design Thinking Adventure, coordinator of Krakow Jams, a part of the Global Service Jam in Kraków. Co-creator of the Jagiellonian University's Laboratorium Innowacji program. Creator of the Maszynownia. Zasilanie kultury project, a Małopolska Institute of Culture product aimed at young workers of culture.


Lectures:

Design Challenges - how to analyse information, how to form insights, how to divide them into categories to form design challenges. [brains on]

The design process should have a structure to be efficient and enable managing change. Creating a design challenge is a cruicial part of developing any project - after studies and research, after gathering insights comes the time to synthesize all the information and look for new ways to answer peoples' needs. A well defined challenge should be an effect of thorough work and not just intuition or pre-concieved ideas about solutions. It should describe the people involved and the final state we want to reach. If the challenge is defined correctly, it opens up new pathways to create new products - even those that are not so apparent at the first glance.

Steli Efti

Close.io



Steli Efti is the co-founder and CEO of Close.io. He’s Silicon Valley’s most prominent sales hustler, a YC alumni, advisor to several startups and entrepreneurs and the author of The Ultimate Startup Guide To Outbound Sales.


Lectures:

If You Don't Understand Your User/Customer You're Fucked

Whoever understands the user best will ultimately own them. In this talk Steli Efti will share tactical and practical advice from the trenches to help you understand your users better than your competitors do and ultimately build a better product that wins in the market.

Jonathan Flint

Superflux



Jon Flint is a Designer and Maker at Superflux Studios; he completed his MA in Interaction Design at Goldsmiths, University of London. He enjoys tinkering with electronics and using speculative design methods in new design and research contexts. Jon has worked extensively on the Drone Aviary and BuggyAir projects, recently done projects on the public perception of Graphene, and has conceived and led various hands-on drone-making workshops. He has exhibited work with Superflux at 21-21 Design sight in Tokyo, the Victoria and Albert Museum London, and the ZKM in Karlsruhe.


Lectures:

What I Cannot Create, I Do Not Understand

My talk will cover our process through two different case studies which touch on speculative design, strategy and making, through a series of built and deployed products. The first case study will look at the Drone Aviary project exploring the social, political and cultural potential of drone technology as it enters civil space. It will also examine how we have been communicating the project to different audiences in the form of inventive publications and workshops. And the next case study will look at BuggyAir (part of our bigger Internet of things platform called IOTA) an accurate mobile sensing kit that helps parents understand their children's exposure to air pollution. The title of the talk is from a quote by Richard Feynman it resonates with me because I am making and designing artefacts in the studio that have to be intuitive enough for any audience to understand. But also we find ourselves in the studio trying to work something out; from deciding what flight system to use for a quadcopter, to fabrication techniques. To do this we often ask ourselves, do we really have a real understanding of each step of the process?

Francisco Franco






Francisco Franco is an Android developer with six years of experience building applications and custom kernels for Nexus devices, focusing on improving battery life and improving feature extensibility on the platform.

Francisco has built several apps and services, the most popular being FKUpdater which serves as an interface for managing his custom kernels and offers an easy way for users to stay up to date. Francisco also built Focus, an innovative photo/video gallery replacement that showcases material design at its best. He also has experience with startups in Silicon Valley, contributing to the project that began what is now known as Android Auto.

He spends his free time finding new challenges to tackle, the latest being an exploration into mutative design with Liam Spradlin.


Lectures:

The Living Interface: Mutative Design

Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.

With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.

In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.

Kyle Fuller




Kyle Fuller started developing Swift the very day it was announced and he hasn’t looked back since. He’s an active contributor in the open-source Swift scene with more projects than he can count.


Lectures:

End-to-end: Building a Web Service in Swift

With open source Swift, Apple has created a new range of possibilities. You can now take existing knowledge and code and apply then to web application development.
 
This talk will show you how you can reuse existing skills to build and deploy your first web service in Swift.

Ash Furrow

Artsy



Ash Furrow is a Canadian iOS developer and author, currently working at Artsy. He has published four books, built many apps, and is a contributor to the open source community. On his blog, he writes about a range of topics, from interesting programming to explorations of analogue film photography.


Lectures:

iOS Checkup

Ash Furrow will assess the current health of the iOS developer community and prescribe any necessary remedies. Come hear him discuss a variety of topics, from continuous integration to community management. Eat your vegetables!

Patrick Gilbert

Bonivo



Patrick has more than 15 years experience within Digital transformation, Customer experience/CRM, business innovation, analytics and communication.  He is a frequent keynote speaker at seminars and events.

Patrick has extensive knowledge regarding all aspects of digital transformation and customer experience, both from a strategic, tactical and technology perspective.


Lectures:

The Digitalization Journey

When large blue chip companies approach digitalization it's often either with a sense of fear or somewhat misplaced enthusiasm and always with a lot of confusion. When making "analouge" companies successful through digitalization, the product or service is seldom the largest obstacle. This talk highlights areas within large companies that are crucial to not only succeed with digitalization, but to have it transform the whole organization.

Paul Hougthon

Futurice



DIRECTOR, WIZARDRY AND DEVELOPMENT
Manager and innovative entrepreneur with interests in business and technology. Recent work has focused heavily on the business and technology of mobile software applications for Android and the Internet of Things. Specialties: Mobile message passing architectures, concurrent design, functional programming, project management, technology-based business strategy.


Lectures:

Creating tomorrow’s cities, together [brains on]

What will tomorrow’s cities look like? How will they function? How will they be governed? How will people live in tomorrow’s cities? What services will they use? How will technology support their lives? How will they interact with it? We will try to answer some of these questions together using Futurice IoT Service Kit to create new concepts for the future connected services.

Innovation and Futures Thinking: Are You Leading or Following? [brains on]

The workshop is about the practice of Futures Thinking on the conception and design of services. Attendees will learn to identify, understand and foresee emerging needs and opportunities, and build concepts that could meet them. Using future scenarios for guidance, attendees will also learn how to transform ideas from trends into potential business and increase their chances of succeeding in the market.

Boaz Katz

Bizzabo



Boaz is the Co-Founder and Chief Product Strategist at Bizzabo where he is creating a unique product culture of excellence.
Bizzabo is the world’s first event success platform. It helps organizers create successful events by empowering them to build amazing websites, sell tickets, grow communities, go mobile and maximize event experiences - using a beautiful, user friendly platform. Bizzabo is used by thousands of conference organizers from around the globe. It’s available online and across iOS and Android devices. The company has offices in New York and Israel.

He began his career designing and defining airborne interfaces for helicopters with Lockheed Martin and Sikorsky for 3 years while serving in the Israeli Air Force. After this, he continued to lead innovative products as a leading product manager of a small elite research team at Elbit System.
Graduated from the Interdisciplinary Center Herzliya , where he studied for a BA in computer science and participated in the prestigious Sam Zell Entrepreneurship program.
Boaz is a skateboarder, surfer, foodie (cooking and eating), fulfilling his passions for building and innovating great products that people love to use.


Lectures:

Prioritization is Hell

Prioritization is always an emotional process. In every stage of your startup the prioritization process will and should be different. The goal of this session is to provide you real tools and knowledge to implement on your next priority session.

Antoni Kędracki

Polidea



Lead Engineer at Polidea, connected since the first days of his career with mobile devices. After working on Blackberry and Android apps, Antoni moved to iOS some 5 years ago. In the meantime leading teams to develop multiple 100k+ user apps. Co-organizer of Mobile Warsaw, a monthly meetup group, with over 1000 members and now celebrating it's 3 birthday. In his spare time Antoni enjoys cooking, sailing, and doing various DIY projects.


Lectures:

Hardware Hacking with Raspberry Pi [hands on]

The idea behind the Raspberry Pi project is to provide a small and cheap PC replacement, that can be used for teaching children basic computer science. But its able to do so much more. It has GPIO, a lot of processing power and multiple connectivity options. All this makes It a potent Arduino replacement. I would like to invite you to a hands on exploration of the Raspberry Pi GPIO port. We will start by interfacing some basic components (LEDs, buttons, etc). We will also play with a cool (and surprisingly simple) technique called Capacitive Proximity Sensing. Then, when we have learned enough, I will encourage you to let your imagination drift, and hack together a cool contraption.

Richa Khandelwal

Coursera



Richa has 3+ years of experience working with Android. She experienced smartphone development up close and personal at Amazon while working on Voice Assistant for Fire Phone and is now working at Coursera to enable people across the globe to take world's best online courses for free.


Lectures:

Clean Android Architecture

Most engineers start working on apps as prototypes with less focus on architecture and more focus on functionality until the point when the app's architecture or lack thereof becomes an impediment in continuing to build features into the app at a fast pace. This talk will cover experiences with Coursera's Android app, build up on issues with MVC and go on to illustrate how to start with MVC and get to a solution that fits the needs of apps.

Clean Architecture is a great way to start thinking about architecture for apps. Using SOLID principles, its a philosophy that motivates developers to think of architecture in terms of intents rather than frameworks and build software that are independent of UI, database or libraries. UI changes much faster than databases, and its important to decouple former from latter to make changes to it easily without affecting the latter, which is what this philosophy motivates. The talk will go through a way of implementing clean architecture using a modified version VIPER, and into implementation details using a sample application.

Gregory Kick

Google



Gregory Kick is a Staff Software Engineer at Google where he is currently the tech lead for Dagger 2: a compile-time dependency injection framework for Java and Android. Previous projects include Guava, Caliper, Google Takeout and Feedburner. He has also contributed to projects ranging from Android applications to web search. Prior to Google he worked as a consultant at Accenture where he built custom Java solutions and contributed to the Spring Framework.


Lectures:

Dagger 2

This presentation is an update on Dagger 2.  First, we'll give updates on our improvements to the implementation and the features that have been added since our original release.  Then we'll discuss some of our plans for some new features and APIs that are coming in the next few months that should make dependency injection in Android applications easier and more straightforward than ever before.

Austin Knight

HubSpot



Austin Knight is a UX Designer, speaker, and author at HubSpot in Boston, MA. He currently oversees the UX for HubSpot.com, INBOUND.com, the HubSpot Blog, and a range of additional front-end web properties and tools, which are used by more than 4 million visitors per month. Previously, he’s worked with teams large and small, in organizations ranging from startups to public tech companies. He serves as aUX and IxD mentor at Columbia University and General Assembly, speaks internationally on the topic of UX, co-hosts the UX and Growth Podcast, and runs a popular blog and newsletter at AustinKnight.com.


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Lectures:

Absurd UX Tests: How I Get Honest Design Feedback

“Your design sucks.” Three words that every designer fears. And they aren’t said enough. In this talk, Austin Knight (Senior UX Designer at HubSpot) will discuss one of his unconventional usability experiments (involving a drunk user) and how it can be used to conduct research that is harsh, honest, and actionable. Learn about new methods for overcoming the struggles and pitfalls of traditional user testing, obtaining true and honest user feedback, and verifying the usability and simplicity of a design. Discover the resulting impact on bottom-line metrics like conversion rate, retention, engagement, and revenue. Walk away with a list of tools that you can use to conduct similar research and experiments on your own projects. Finally, learn about what it means to have a Culture of UX and gain actionable advice on how you can create it within your own company.

Lasse Koskela

Reaktor Ventures



Lasse Koskela is an experienced technology and a methodology consultant. He has consulted and trained some of the largest organisations in the Nordics and worldwide in their adoption of agile software development, including Nokia, F-Secure, Nordea and HBO. Alongside his work in methodology consulting, Lasse works hands-on with mobile technologies. During just the past two years he has shipped several iOS, Android and even Windows Phone apps for leading consumer brands. Lasse has also written two internationally published books through Manning Publications and has presented his thinking to thousands of fellow professionals in international conferences as well as closed gatherings from small businesses to large entities such as the European Commission.


Lectures:

Full-Text Search on iOS and Android

"Search" is one of those things that our users take for granted but is surprisingly difficult to get right. In this talk we'll dig into the essential concepts in implementing a proper full-text search, highlighting the challenges such as sorting by relevancy, term and column boosting, stemming and lemmatisation, and the brutality of compound words. We'll look at implementing full-text search with an embedded search engine as well as with the true workhorse of both iOS and Android developers alike – SQLite and its FTS tables.

Felix Krause

Fastlane



Felix Krause worked on various startups as an iOS developer before he started working on fastlane as a side project. Since early 2015 he has worked full-time on fastlane and recently joined Twitter in San Francisco.


Lectures:

Continuous Delivery for Mobile Apps Using Fastlane

Talking about code signing, generating screenshots and automating your mobile deployment pipeline

Matteo Lai

Empatica



Matteo is the co-founder and CEO of Empatica, a company focused on wearable computing for the medical space, based in Cambridge, MA and Milan, Italy. The company recently developed Embrace, a medical quality wearable for monitoring Epilepsy, Autism, and other neurological conditions.
Studied Engineering and trained as an Architect, holds a Double MSc degree in Architecture and a Master in Innovation Management. He worked on technology experimental projects in the US, Europe and South America.


Lectures:

Making a Medical Wearable End to End: Empatica War Stories from the Trenches

Empatica develops wearable product for medical research and monitoring of neurological conditions. We have a end to end approach (making sensors, device, software, algorithms, cloud), which can be quite challenging. We will tell some stories in the development of Embrace, our latest product.

Peter Leemans

AllThingsTalk



Peter Leemans is Founder and CTO of AllThingsTalk, a Belgium based startup active in digitising the physical world. Previously, he was founder and CEO of Thinfactory, a Belgian pioneer in the Cloud space building Cloud process automation and cloud services. Peter holds a degree in electrical engineering and started his career as field engineer in the 90’s in the automation industry. Since the beginning of this millennium Peter has been active in the cloud industry and loves to develop new business models which make use of new innovative technology. His newest project, AllThingsTalk where the world of Things and ICT converge into one is the living proof of that.


Lectures:

Connected Houses [hands on]

Connected houses

The workshop will let you explore all IoT tools and build step-by-step a project called ‘The-connected-houses’. This project consists of two parts, a first part will lead you to build a prototype in line with a pre-defined scenario, the second part will allow participants to build additional features which they will define in a so-called ‘Ideation’ session. The workshop is aimed at software developers, hardware makers and innovators.

Ideation

Great ideas don’t arise from splendid isolation. Structure and creativity combined however, lead to impactful result. During the workshop we will familiarise you with a 7-step methodology to formulate, structure, share and challenge your ideas to evaluate how IoT technologies will strengthen them. Team size will be 2-3 people, typically innovators or designers and the workshop duration is about 4 hours.

IoT Prototyping (Sensors, Computer and prototyping platform)

All participating teams will use an AllThingsTalk Rapid Development Kit. This prototyping tool includes an computer and a set of sensors. Next to the hardware the Kit includes access to AllThingsTalk IoT Prototyping Platform to enable you to quickly connect your devices and develop interaction between them and the Web Services of your choice using the powerful rules wizard included in the platform. Team size will be 2-3 people, hardware or software developers and the workshop duration is about 4 hours.

Professional coaches and product specialists

Product specialists, developers and coaches from AllThingsTalk will be glad to support participants with hands-on assistance when needed.

C. Todd Lombardo

Fresh Tilled Soil



C. Todd Lombardo is a leader who wears many hats, all at once: Author, designer, scientist, professor, and visualizer. After originally beginning his career in science, C. Todd shifted his focus to product and design, ultimately innovating, designing, and managing products for countless companies large and small. In his role as Chief Design Strategist at Fresh Tilled Soil, he employs strategic thinking to craft smart, impactful solutions that radically transform clients' product strategies. C. Todd serves as Adjunct Faculty at IE business School in Madrid, and co-authored the Design Sprint book published by O’Reilly.


Lectures:

Design Sprints: No, Design Doesn't Go Faster, You Just Make Better Products.

Considering creating a new product or re-think of an existing one? Why not increase your chances of success with a design sprint? Design sprints are time-bound prototyping exercises that help your team explore new solutions, test product ideas, and validate your findings—all in a short amount of time.

Organizational Dynamics of Innovation

It is not the strongest that survives, rather the most adaptable. What structural, behavioral, cultural, and organizational factors play into a company's success in producing hit product after hit product? Examining both successful and unsuccessful examples, this talk presents a framework for teams to set themselves up for repeated innovation success

Eugenio Marletti

Clue



Stuck in a love/hate relationship with the green droid. Made in Italy, grown on the Web, currently proud Berliner.
Lead Android Engineer @Clue


Lectures:

Life Without Fragments

What is wrong with Fragments as they are implemented right now? You hear a lot of rage around bugs, issues, and plain bad/obscure APIs. But what alternatives are out there?
Most of the time, Fragments are used as custom Views. But that’s overkill for Fragments, and it’s not what they’re meant for, either: they can do way more than that (and probably shouldn’t). The talk will run through the architectural choices that we found out helped us create great apps without getting lost in Fragment hell. Because #fragmentsmatter, but not more than… [dramatic music mounts to climax, screen fades to black. ""TO BE CONTINUED"" appears on screen]

Samantha Miller

STBY



Sam is a Design Researcher at STBY in London, particularly interested in visual design research through photography and video and designing engaging research materials and prompts. She holds an MA in Interaction Design from Goldsmiths College, University of London and a BA in Sociology from New York University. Her work has been presented at the Microsoft Research Design Expo in Seattle, WA and at enter13 at Waterman's Art Centre in London.


Lectures:

Visual Design Research: Capturing Experiences & Telling Stories

How can we connect organisations with the lives and experiences of their customers, to enable designers to step into the shoes of others?

At the core of design research lies empathic conversations with others to explore the often messy, sometimes mundane, and always fascinating realities of people's everyday lives. Film and photography are engaging mediums to creatively capture these nuances and share them with others, encouraging design rooted in real, lived experiences.

This talk will use a recent STBY project as a case study to look at how we can make the most of the qualities and capabilities of 'the visual' in our work through fieldwork research, to analysis, to presentation and deliverable. Of interest to both seasoned and amateur researcher and/or designer, we'll see how film and photography can be rich research material, an ongoing repository for reference and design inspiration.

Natasha Murashev




Natasha is an iOS developer by day and a robot by night. She blogs about Swift, WatchOS, and iOS development on her blog, natashatherobot.com, curates a fast-growing weekly Swift newsletter: http://swiftnews.curated.co/, and runs a Swift Job board: http://natashatherobot.com/swift-jobs. Twitter: https://twitter.com/natashatherobot.


Lectures:

Practical Protocol-Oriented Programming in Swift

Value types are at the core of Swift (seriously, mostly everything in the Swift standard library is a value type). But how do you avoid subclassing? That's where the power of Protocol-Oriented programming comes in. Learn how to structure your code to (almost) never subclass again! Practical everyday examples and ideas for your own code base will be included.

Jorge D. Ortiz-Fuentes




Jorge is a freelance dedicated to mobile development, security, and systems architecture. As a developer he started to work for the M.I.T. in 1993 and since he has collaborated in many software projects. Most of them were internally for HP where he worked for more than 15 years. Since 2008 he has been working in different aspects of mobile development. After playing with PalmOS, he learned Android programming for the first Google App contest and immediately started to play with the first iPhone SDK. He often participates as instructor in the best iOS and Android Bootcamps in U.S.A. and Europe. He has recently founded Canonical Examples to help other developers to take a step forward and become senior developers in a very demanding market


Lectures:

Escape from Mars: Thank Your Architecture

Everybody involved in a mid size project or bigger is concerned about architecture.  We have all been told that a good architecture can help us to have a more agile, robust, and easier to work with application, but it is not always clear how nor the architecture everybody else is talking about.  By establishing parallelisms with Andy Weir's story, The Martian, I will go through the most relevant problems we usually find, explain how a well though out architecture can be valuable to us, and share some code that implements it.
I will use Swift in all of the code examples, because, in my opinion, it is very well suited to implement those advanced architectures. I will highlight its advantages and disadvantages compared Objective-C and other languages from an architectural point of view.
If you care:- The talk includes only minor spoilers- No, it isn't about MVC, but beyond that

Szymon P. Peplinski

DDB&tribal



He is a creative technologist with around 18 years of experience in global markets and I’ve worked clients from Fortune 500 like Intel, McDonald’s or Microsoft. He help companies become trusted parts of people’s lives by creating products, services, and brands that people love. He focuses on the idea that the principles of user experience should drive not just design, but business and marketing as well. He is known for finding new ways to harmonize the things clients need with what users really want in order to create experiences that change industries. He work with companies who are as committed to shaping culture and designing the future as we are. He specialize in helping clients overcome barriers to innovation and get to market quickly with the right product, campaign or initiative for their business.


Lectures:

Physical interaction with Arduino [hands on]

You always wanted to try, but the wires scared you. Sounds familiar? We’ll introduce you to physical interaction with Arduino, fun and humor. It will be emotional and we’ll top it of with a final fruity orchestra!

Nikola Petkovic

AllThingsTalk



Nikola is passionate about innovative technologies and its potential to help solve real-world problems.
He is the development team leader of AllThingsTalk, and ensures that the AllThingsTalk platform offers strong value to customers and IoT developers. Nikola is an avid learner on the subjects of agile development and continuous improvement of team dynamics.


Lectures:

Connected Houses [hands on]

Connected houses

The workshop will let you explore all IoT tools and build step-by-step a project called ‘The-connected-houses’. This project consists of two parts, a first part will lead you to build a prototype in line with a pre-defined scenario, the second part will allow participants to build additional features which they will define in a so-called ‘Ideation’ session. The workshop is aimed at software developers, hardware makers and innovators.

Ideation

Great ideas don’t arise from splendid isolation. Structure and creativity combined however, lead to impactful result. During the workshop we will familiarise you with a 7-step methodology to formulate, structure, share and challenge your ideas to evaluate how IoT technologies will strengthen them. Team size will be 2-3 people, typically innovators or designers and the workshop duration is about 4 hours.

IoT Prototyping (Sensors, Computer and prototyping platform)

All participating teams will use an AllThingsTalk Rapid Development Kit. This prototyping tool includes an computer and a set of sensors. Next to the hardware the Kit includes access to AllThingsTalk IoT Prototyping Platform to enable you to quickly connect your devices and develop interaction between them and the Web Services of your choice using the powerful rules wizard included in the platform. Team size will be 2-3 people, hardware or software developers and the workshop duration is about 4 hours.

Professional coaches and product specialists

Product specialists, developers and coaches from AllThingsTalk will be glad to support participants with hands-on assistance when needed.

Anastasia Pistofidou

Fab Lab Barcelona



Anastasia Pistofidou is a freelance researcher, practitioner and educator on digital fabrication technologies, digital art installations, textiles and wearable technologies.
With a degree in Architecture AUTH Aristotle University, Thessaloniki and Master Degree from IAAC Institute of Advanced Architecture of Catalonia (Fabbots 2011) she has been working at Fab Lab Barcelona as coordinator and later as head of Advanced Manufacturing Office, specialised in hardware development, rapid prototyping and design to production, workshops, lectures and tutoring.
She developed a personal applied research line on textiles, soft architectures and innovative materials : fabtextiles.org. Experimenting with new materials and processes, combining digital fabrication techniques and crafts, her work is demonstrating how new technologies can shift the massive consumption of fast fashion to a customised, personal and local fabrication applied on education and every day life.
She is also a founding member at FirstV1sion.com and collaborates for the development of a wearable t-shirt for sports, that integrates a camera with a HD transmission system.
Her artistic public interventions are together with a multidisciplinary collective, chinos international.cc , an activist group of programmers , interaction designers, anthropologists and artists.


Lectures:

3d Print on Fabric [hands on]

This workshop will introduce participants to 3d printing techniques combined with textiles and patterns in order to created controlled forms, 3d volume and deformation. We will investigate in different fabrics and patterns that can create special properties on our textiles. No previous experience is needed Keywords: 3d printing, 3d modeling, 3d printed fashion, fabtextiles.

Fab Textiles Project. Open Sourcing Fashion Production for a Global Innovation Ecosystem.

Hyper connectivity through digital platforms is becoming symbiotic with the physical realm, creating synergies between bits and atoms in places like Fab Labs and Makerspaces all over the planet.
Digital fabrication laboratories are becoming incubators for innovative technologies and creators of spin off and disruptive initiatives that are being implemented in the “real” world. In Barcelona we have continuously contributing to the change of mindset on how we understand the gaps of our broken economy, and how to open the exclusiveness of means of production and networks through practical examples like: Smart Citizen, Fab Textiles, Open Source Beehives, Fab Store as well as implementations in global scale, such as the Fab City project, Fab 10 Conference, or FabLabs.io. The possibilities to conduct experimental research in a open laboratory gives the physical and mental space for innovative re-thinking, and offer the resources for visions to be materialised, tested, developed and make an active impact in people’s life, no as a linear process, but as a spiral iteration and implementation in the reality.
Fab Textiles offers a cross-disciplinary education and research platform, where production and culture through advanced technologies are making impact in the way we think and act towards the fashion industry. We work locally, while creating connected communities globally. We are not waiting for things to change, we are changing them from the ground up.

Sebastiano Poggi

Novoda



Emerging from the foggy plains of northern Italy, where he left his job at a wearables startup, Sebastiano moved to London aiming to put his curls at the service of great Android apps. Regularly speaking at conferences and blogging got him into the Google Developer Expert programme in 2014. Now he spends his time obsessing over UI and UX details while coding some rather cool apps at Novoda.


Lectures:

Life Without Fragments

What is wrong with Fragments as they are implemented right now? You hear a lot of rage around bugs, issues, and plain bad/obscure APIs. But what alternatives are out there?
Most of the time, Fragments are used as custom Views. But that’s overkill for Fragments, and it’s not what they’re meant for, either: they can do way more than that (and probably shouldn’t). The talk will run through the architectural choices that we found out helped us create great apps without getting lost in Fragment hell. Because #fragmentsmatter, but not more than… [dramatic music mounts to climax, screen fades to black. ""TO BE CONTINUED"" appears on screen]

Konstantin Raev

Facebook



Konstantin is a Web Developer at Facebook who is lucky to work at React Native Open Source team. For the last few years his passions were infrastructure, Continuous Delivery, JavaScript and stable builds. Before joining Facebook he worked at a New Zealand startup www.booktrack.com.


Lectures:

React Native: Open Source Continuous Build and Delivery

React Native was open sourced by Facebook a year ago.
Since then it had a massive success with the community and keeping the code stable ensures that we can steadily grow the platform.
In this talk I will share what tools React Native team uses to prevent code from breaking, automate deployment and speed up development: Open Source CI systems, BUCK (buckbuild.com) - build system that we use for our large Facebook codebase and GitHub bots.

Jon Reid

Skype



Jon Reid is committed to Clean Code and has been practicing Test Driven Development since 2001. He is the author of OCHamcrest and OCMockito. Jon blogs at http://qualitycoding.org.


Lectures:

Software Paradigms & Patterns — Did We Get It All Wrong?

Are we coding out of learned helplessness? Let's use Model-View-Controller as our starting point to look at ways we approach common problems. If there's a problem, how do we discover the way out?
http://qualitycoding.org/mce3/

Ramzi Rizk

Eyeem



Ramzi Rizk is CoFounder and CTO of EyeEm; the Berlin-based photography community and marketplace. EyeEm's distinct blend of talented photographers sharing beautiful and authentic photos, and unique, deep learning powered photo classification, ranking and search technologies have made it one of the fastest growing photography platforms in the world. Before founding EyeEm, Ramzi spent years researching privacy in Social Media, and leading engineering teams focused on mobile and web. Ramzi is a passionate software architect, photographer and pianist. Together with his team at EyeEm, he organizes @PhotoHackDay, a global hackathon focusing on Photography. Ramzi loves product, scalable architecture, and the magical space where product, engineering and business meet.


Lectures:

Everything Breaks, or How I Learned to Stop Worrying and Embrace Change

Eric Schmidt is famous for warning that every process breaks at every order of magnitude. Change is constant and necessary to scale. As we grew from a community to a marketplace and technology platform, from a few thousand to 16 million photographers, from 4 team mates on a living room couch to 75 people in three cities and timezones, our organization has had to evolve. I will share ten lessons learned along the way

Mikael Ronde

Bonivo



I have strong passion for the transformation process society, organization s and individuals go through when information from connected devices and persons become abundant. If we call this Internet of Things, Smart livong or digitalization doesn't matter, it’s a huge challenge and opportunity at the same time.
All organizations will face a need of transformation when their existing revenue streams will be challenged and new business models need to be put in place. Products will become more personal and become a more intimate part of a consumer’s life. Understanding the consumer in depth is required to create a new level of user experience, while at the same time having much respect for their personal life is crucial for success.
And all this in an extremely rapid pace where changes happen week by week, rather than year by year.
I have 10 years of experience as a Project and Program Manager within the Energy, IT, Manufacturing, Automotive and Public sector. The last years I’ve been working with all aspects related to an organization going through the digital transformation process from business models and organizational changes to hardware development and bringing new types of product into customers personal life.


Lectures:

The Digitalization Journey

When large blue chip companies approach digitalization it's often either with a sense of fear or somewhat misplaced enthusiasm and always with a lot of confusion. When making "analouge" companies successful through digitalization, the product or service is seldom the largest obstacle. This talk highlights areas within large companies that are crucial to not only succeed with digitalization, but to have it transform the whole organization.

Jasson Schrock




Jasson moved to Berlin last year from Silicon Valley to lead the User Experience team at Onefootball. He has worked for a variety of large companies and startups as both an employee and founder. Jasson was the first designer hired by YouTube after the Google acquisition and was able to participate in growing a startup into an international destination with billions of visitors per day. After leading multiple international projects at YouTube, he transferred to Google News and was tasked with building and managing their first user experience team. With over fifteen years of experience in design, he also holds a variety of international patents from interactive videos to recommendations and advertising systems.


Lectures:

Integrating UX Into The Company Culture

User experience is not just limited to designers. For a product to be effective and viable, the user experience needs to meet the core needs of both the users and the company. This makes everyone a stakeholder. However to help ensure that the right product is built it's critical that there is a shared language between roles.

Steve Selzer

Airbnb



Steve Selzer is a designer, manager, and creative leader.
Over the last decade, he has led engagements with a broad range of clients, from startups to Fortune 500 companies spanning education, finance, entertainment, consumer products, transportation, communications, and social enterprise.
Formerly Creative Director at frog in San Francisco, today Steve leads design teams at Airbnb, including Service Excellence, which is focused on building products that help the company provide world-class service and support for its customers.
He is passionate about the importance of practicing human-centered design and focused on building products that responsibly advance the human experience.


Lectures:

The Fiction of No Friction: Thoughts on the Future of Human-Centered Design

Designers translate human needs and desires into experiences that fulfill them. Over the last decade I've practiced human-centered design and believe it demands more than just empathy with others; it requires a deep understanding of our own selves.

In this talk I will share thoughts on the future of human-centered design, the dangers of empathizing with the needs of the few, and the importance of designing for friction and self-reflection.

I will share principles and practical tools for designing experiences that help us — practitioners and consumers — know ourselves, and the impact that this knowledge can have on customer satisfaction, delight, behavior change, even transformation.

Dariusz Seweryn

Polidea



Dariusz is a Senior Software Engineer at Polidea with background of Electronics and Computer Engineering. He worked on Bluetooth Low Energy applications for a few years now. Technology and science passionate. DIY electronics fan. A sailor


Lectures:

Demystifying Android's Bluetooth Low Energy

Programming with a hardware in mind is fun. IoT is no longer a future but it's around us and Bluetooth programming became our reality. We'll tell you how to play with it without having a headache, using reactive concepts.

Naren Shaam

GoEuro



Born in Bangalore, India, Shaam has an MBA from Harvard University and worked in the auto industry and financial services before moving to Berlin in 2012. As a passionate traveller, it was while backpacking around Europe in 2010 after completing his studies that Shaam first became aware of the need to improve the transport booking system on the continent; and the inspiration behind GoEuro was born. Although the trip was a fantastic experience, Shaam found he was spending too much time planning the trips rather than enjoying the travel. There was no centralised, clear platform, to compare train, bus, rail, and car hire options. The travel operators were not all presented in one search engine, and each country had a different way of showing data and managing user experience, making it a very challenging process, in need of change. He decided to move to Berlin and found GoEuro


Lectures:

PODs – New organization to optimize your team improving autonomy and alignment

Trust in your people is a very important part of GoEuro’s culture and PODs structure are the best example of it and of how to improve and dynamize in processes in product and tech teams. PODs are self contained independent units with a clear objective or product ownership that delivers superior results/value to our customers. They are self sufficient and cross functional teams independent of other PODs, and contain people with all the skills and tools necessary to deliver their part of a product: from design to release and maintenance

Carl Smith

Ravensbourne University



Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.


Lectures:

Context Engineering Reality as a Medium

This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever. 


The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.

Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored: 


-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering? 
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?

Katina Sostmann

IXDS



Katina Sostmann works as a Design Lead at IXDS Berlin
Katina Sostmann has worked as a product-, process- and interaction designer in an academic and commercial context for more than 7 years. After the completion of her studies at the Universität der Künste Berlin, Katina began working as a freelance designer in the areas of user-centered product and interaction design for international clients in different sectors. From 2009 to 2011 she worked as the project director of design for ART+COM. With the help of interdisciplinary teams she produced projects such as exhibitions, representations and visitor’s centers as integrated, holistic productions. In addition to freelancing, she's taught and conducted research since 2008. Katina also works as an artist assistant to the project group for interactive systems headed by professor Burkhard Schmitz, which operates in the area of tension between digital and physical design. Concurrently she also works as a visiting professor at the CdK in Hangzhou, China teaching courses in industrial design and visual communication. She is working as a Design Lead at IXDS Berlin since 2013.


Lectures:

User-Centered Service Design Innovations in Healthcare

Since 2014, more money has been invested in digital health than in traditional healthcare.
This is creating a shift in the industry towards more user-centered, democratic and customized processes.

What are the specific needs and constraints of the stakeholders
and how can design help enhance and support this development?

Liam Spradlin

Touchlab



Liam Spradlin is a UIUX designer working primarily on Android. He’s the lead designer at touchlab, and a Google Expert in UIUX.
Liam has worked with clients including GE Appliance, the National MS Society, and the independent developers of apps like Nova Launcher, AllCast, Today Calendar, and Focus.
At touchlab, Liam helps partners craft Android experiences with great design as a foundational principle, whether the product is Android-first or expanding from other platforms.
Whether it’s type design, interface, or illustration, Liam spends a lot of his free time continuing to explore design. Outside of that, you can find him behind a camera or writing blog posts.


Lectures:

The Living Interface: Mutative Design

Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.

With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.

In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.

Marin Todorov

Realm



Marin Todorov is an independent iOS consultant and publisher. He’s the author of the iOS Animations by Tutorials” book and runs the “iOS Animations by Emails” newsletter. He started developing on an Apple ][ more than 20 years ago and keeps rocking till today. Meanwhile he has worked in great companies like Monster Technologies and Native Instruments, has lived in 4 different countries, and is one the founding members of the raywenderlich.com tutorial team. Besides crafting code, Marin also enjoys blogging, writing books, teaching, and speaking. He sometimes open sources his code. He walked the way to Santiago.


Lectures:

Building Swift Libraries for iOS

I'll look into the internals of a Swift library developed for iOS that heavily uses UIKit and the ObjectiveC runtime. Since those are two dependencies you can't get rid off why not make the best out of them? I'm going to look into how I could stand of the shoulders of giants to deliver a slim but flexible Swift lib with the ObjectiveC runtime blessing.

Stefaan Top

AllThingsTalk



Stefaan Top holds an MBA from VLEKHO and ULB, Solvay. He started his career in various sales and marketing positions with international technology companies. Since 1993, Stefaan has been working with, and investing in, early stage technology companies where he developed his expertise to translate innovation into valuable market propositions while forging multi-disciplinary teams. In his role at AllThingsTalk he will lead the efforts to continuously bring the company’s products and operations in line with customer needs.


Lectures:

Connected Houses [hands on]

Connected houses

The workshop will let you explore all IoT tools and build step-by-step a project called ‘The-connected-houses’. This project consists of two parts, a first part will lead you to build a prototype in line with a pre-defined scenario, the second part will allow participants to build additional features which they will define in a so-called ‘Ideation’ session. The workshop is aimed at software developers, hardware makers and innovators.

Ideation

Great ideas don’t arise from splendid isolation. Structure and creativity combined however, lead to impactful result. During the workshop we will familiarise you with a 7-step methodology to formulate, structure, share and challenge your ideas to evaluate how IoT technologies will strengthen them. Team size will be 2-3 people, typically innovators or designers and the workshop duration is about 4 hours.

IoT Prototyping (Sensors, Computer and prototyping platform)

All participating teams will use an AllThingsTalk Rapid Development Kit. This prototyping tool includes an computer and a set of sensors. Next to the hardware the Kit includes access to AllThingsTalk IoT Prototyping Platform to enable you to quickly connect your devices and develop interaction between them and the Web Services of your choice using the powerful rules wizard included in the platform. Team size will be 2-3 people, hardware or software developers and the workshop duration is about 4 hours.

Professional coaches and product specialists

Product specialists, developers and coaches from AllThingsTalk will be glad to support participants with hands-on assistance when needed.

Innovative Technologies and Bright Ideas. Now What ?

(Almost) Everybody has heard about a promising future where the Internet of Things will affect our lives and business. But today most of us still have questions on how it will affect our business processes, businesses and product innovation. So, how can we tackle and kick start the innovation proces within our company, how do we embrace innovative ideas and technologies as an organisation, share ideas and build them into viable products?
This presentation will attempt to demystify IoT and address these questions.

Paweł Urban

Polidea



Paweł Urban is a full cycle Android developer, with strong belief in product quality. Fan of usability and agile methodologies. In the past connected with mobile payments and e-commerce in PayU/Allegro. Currently working on shipping top notch products to Polidea's customers as a Senior Software Engineer.


Lectures:

Demystifying Android's Bluetooth Low Energy

Programming with a hardware in mind is fun. IoT is no longer a future but it's around us and Bluetooth programming became our reality. We'll tell you how to play with it without having a headache, using reactive concepts.

Ágnes Vásárhelyi

Bitrise



Agnes is a developer and spaceship advocate at Bitrise.  She is in love with coding since she was a kid and started her career as iOS developer. Now she's all about automation and open source, writing her tech blog and organizing NSBudapest.


Lectures:

ReactiveCocoa Reloaded

ReactiveCocoa is the first and most commonly used implementation of the reactive paradigms in Cocoa, with a lot of bindings to UIKit/AppKit frameworks to help connecting reactive signals to UI elements. I was lucky to work on a huge Objective-C codebase with heavy use of ReactiveCocoa prepared to be released for millions of users, so I have some pros and cons in my pocket even for that scale. I'd like to discuss the state of ReactiveCocoa in 2016, to help people to understand their possibilities especially if they are in the phase of moving to Swift. I'd like to share the main differences of the new ReactiveCocoa Swift API with code snippets. What are the conceptual changes, in comparison to the v2 Objective-C API. Some examples of other libs, like RxSwift and what are the main differences in usage.

Hannes Verlinde

Facebook



Hannes fell in love with the Mac when his parents bought a Performa back in the early 90s, and has been hacking ever since. He’s worked for software companies active in packaging, marketing, and mobile. Currently he lives in London, where he helps connect the world as an iOS engineer at Facebook. When off duty, he enjoys running and entertaining his two children.


Lectures:

Let the Symbols Do the Work

Syntactic symbol manipulation may be the universal way of deriving new knowledge in science and engineering, but the technique is still rarely used in the act of writing software. We will explore this alternate way of reasoning about code, while demonstrating the power of formal refactoring and its potential for automation.



Kinoteka, Warsaw
Address
Plac Defilad 1
00-901 Warsaw