MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression.
Do we have your attention already?
Practical approach on pure coding, hardware, tools, libraries, applications, IoT solutions and new technologies in mobile devices.
UX, interaction, and mixing science with art - everything you need to design a great interface and more.
We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.
An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.
Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.
Context Engineering Reality as a Medium
This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever.
The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.
Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored:
-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering?
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?
Natasha is an iOS developer by day and a robot by night. She blogs about Swift, WatchOS, and iOS development on her blog, natashatherobot.com, curates a fast-growing weekly Swift newsletter: http://swiftnews.curated.co/, and runs a Swift Job board: http://natashatherobot.com/swift-jobs. Twitter: https://twitter.com/natashatherobot.
Practical Protocol-Oriented Programming in Swift
Value types are at the core of Swift (seriously, mostly everything in the Swift standard library is a value type). But how do you avoid subclassing? That's where the power of Protocol-Oriented programming comes in. Learn how to structure your code to (almost) never subclass again! Practical everyday examples and ideas for your own code base will be included.
Fab Lab Barcelona
Anastasia Pistofidou is a freelance researcher, practitioner and educator on digital fabrication technologies, digital art installations, textiles and wearable technologies.
With a degree in Architecture AUTH Aristotle University, Thessaloniki and Master Degree from IAAC Institute of Advanced Architecture of Catalonia (Fabbots 2011) she has been working at Fab Lab Barcelona as coordinator and later as head of Advanced Manufacturing Office, specialised in hardware development, rapid prototyping and design to production, workshops, lectures and tutoring.
She developed a personal applied research line on textiles, soft architectures and innovative materials : fabtextiles.org. Experimenting with new materials and processes, combining digital fabrication techniques and crafts, her work is demonstrating how new technologies can shift the massive consumption of fast fashion to a customised, personal and local fabrication applied on education and every day life.
She is also a founding member at FirstV1sion.com and collaborates for the development of a wearable t-shirt for sports, that integrates a camera with a HD transmission system.
Her artistic public interventions are together with a multidisciplinary collective, chinos international.cc , an activist group of programmers , interaction designers, anthropologists and artists.
3d Print on Fabric [hands on]
This workshop will introduce participants to 3d printing techniques combined with textiles and patterns in order to created controlled forms, 3d volume and deformation. We will investigate in different fabrics and patterns that can create special properties on our textiles. No previous experience is needed Keywords: 3d printing, 3d modeling, 3d printed fashion, fabtextiles.
Fab Textiles Project. Open Sourcing Fashion Production for a Global Innovation Ecosystem.
Hyper connectivity through digital platforms is becoming symbiotic with the physical realm, creating synergies between bits and atoms in places like Fab Labs and Makerspaces all over the planet.
Digital fabrication laboratories are becoming incubators for innovative technologies and creators of spin off and disruptive initiatives that are being implemented in the “real” world. In Barcelona we have continuously contributing to the change of mindset on how we understand the gaps of our broken economy, and how to open the exclusiveness of means of production and networks through practical examples like: Smart Citizen, Fab Textiles, Open Source Beehives, Fab Store as well as implementations in global scale, such as the Fab City project, Fab 10 Conference, or FabLabs.io. The possibilities to conduct experimental research in a open laboratory gives the physical and mental space for innovative re-thinking, and offer the resources for visions to be materialised, tested, developed and make an active impact in people’s life, no as a linear process, but as a spiral iteration and implementation in the reality.
Fab Textiles offers a cross-disciplinary education and research platform, where production and culture through advanced technologies are making impact in the way we think and act towards the fashion industry. We work locally, while creating connected communities globally. We are not waiting for things to change, we are changing them from the ground up.
Adrián has been involved in software industry for 10+ years, working both in web and mobile apps. GDG Guatemala, GuatemalaJS and Nodebots co-organizer. Currently he leads the Innovation Lab at Galileo University and is a Google Developer Expert(GDE) for Android, IoT and Firebase.
Android App Architecture for the Everyday Developer
MVC, MVP, MVVM, Clean and more keywords might sound familiar to you, these describes patterns that helps developers building high quality software by organizing things up. But why bother? why not stick to the classic 'don't fix what ain't broken'? A well planified architected app can speed up the development process and simplify the long term maintainability. It's not enough to keep functions smalls and not building a god-Activity, we need to level-up and design towards clean architecture. This talk will review and discuss MVP and Clean approaches, how to start, and tips on architecting our apps in a compelling way.
Stuck in a love/hate relationship with the green droid. Made in Italy, grown on the Web, currently proud Berliner.
Lead Android Engineer @Clue
Life Without Fragments
What is wrong with Fragments as they are implemented right now? You hear a lot of rage around bugs, issues, and plain bad/obscure APIs. But what alternatives are out there?
Most of the time, Fragments are used as custom Views. But that’s overkill for Fragments, and it’s not what they’re meant for, either: they can do way more than that (and probably shouldn’t). The talk will run through the architectural choices that we found out helped us create great apps without getting lost in Fragment hell. Because #fragmentsmatter, but not more than… [dramatic music mounts to climax, screen fades to black. ""TO BE CONTINUED"" appears on screen]
Steli Efti is the co-founder and CEO of Close.io. He’s Silicon Valley’s most prominent sales hustler, a YC alumni, advisor to several startups and entrepreneurs and the author of The Ultimate Startup Guide To Outbound Sales.
If You Don't Understand Your User/Customer You're Fucked
Whoever understands the user best will ultimately own them. In this talk Steli Efti will share tactical and practical advice from the trenches to help you understand your users better than your competitors do and ultimately build a better product that wins in the market.
Dariusz is a Senior Software Engineer at Polidea with background of Electronics and Computer Engineering. He worked on Bluetooth Low Energy applications for a few years now. Technology and science passionate. DIY electronics fan. A sailor
Demystifying Android's Bluetooth Low Energy
Programming with a hardware in mind is fun. IoT is no longer a future but it's around us and Bluetooth programming became our reality. We'll tell you how to play with it without having a headache, using reactive concepts.
Jasson moved to Berlin last year from Silicon Valley to lead the User Experience team at Onefootball. He has worked for a variety of large companies and startups as both an employee and founder. Jasson was the first designer hired by YouTube after the Google acquisition and was able to participate in growing a startup into an international destination with billions of visitors per day. After leading multiple international projects at YouTube, he transferred to Google News and was tasked with building and managing their first user experience team. With over fifteen years of experience in design, he also holds a variety of international patents from interactive videos to recommendations and advertising systems.
Integrating UX Into The Company Culture
User experience is not just limited to designers. For a product to be effective and viable, the user experience needs to meet the core needs of both the users and the company. This makes everyone a stakeholder. However to help ensure that the right product is built it's critical that there is a shared language between roles.
Eventory is the all-in-one mobile guide to your events. It lets you manage your event in real time, connect with attendees and keep up-to-date with event news and schedule. Browse and join multiple events all in one app, network with others and share your experiences to your social network with a push of a button. Stay informed with the organizer’s updates and easily share your feedback, that organisers can implement in real time. Eventory gives you complete control over your event with results-oriented tools including a comprehensive mobile app providing the event community with access to multiple events from a single platform
At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff.
To enforce this code, we are taking following action:
Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3.
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