About

MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression. 

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Jitter

We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.

Idea Mixer

Get your dose of networking superpowers - join Idea Mixer.

Take part in Idea Mixer to grow your professional connections while having fun and competing for nice goodies! Find out more info below.

LEARN MORE attendees list
Meet our Speakers

An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.

Anastasia Pistofidou

Fab Lab Barcelona



Anastasia Pistofidou is a freelance researcher, practitioner and educator on digital fabrication technologies, digital art installations, textiles and wearable technologies.
With a degree in Architecture AUTH Aristotle University, Thessaloniki and Master Degree from IAAC Institute of Advanced Architecture of Catalonia (Fabbots 2011) she has been working at Fab Lab Barcelona as coordinator and later as head of Advanced Manufacturing Office, specialised in hardware development, rapid prototyping and design to production, workshops, lectures and tutoring.
She developed a personal applied research line on textiles, soft architectures and innovative materials : fabtextiles.org. Experimenting with new materials and processes, combining digital fabrication techniques and crafts, her work is demonstrating how new technologies can shift the massive consumption of fast fashion to a customised, personal and local fabrication applied on education and every day life.
She is also a founding member at FirstV1sion.com and collaborates for the development of a wearable t-shirt for sports, that integrates a camera with a HD transmission system.
Her artistic public interventions are together with a multidisciplinary collective, chinos international.cc , an activist group of programmers , interaction designers, anthropologists and artists.


Lectures:

3d Print on Fabric [hands on]

This workshop will introduce participants to 3d printing techniques combined with textiles and patterns in order to created controlled forms, 3d volume and deformation. We will investigate in different fabrics and patterns that can create special properties on our textiles. No previous experience is needed Keywords: 3d printing, 3d modeling, 3d printed fashion, fabtextiles.

Fab Textiles Project. Open Sourcing Fashion Production for a Global Innovation Ecosystem.

Hyper connectivity through digital platforms is becoming symbiotic with the physical realm, creating synergies between bits and atoms in places like Fab Labs and Makerspaces all over the planet.
Digital fabrication laboratories are becoming incubators for innovative technologies and creators of spin off and disruptive initiatives that are being implemented in the “real” world. In Barcelona we have continuously contributing to the change of mindset on how we understand the gaps of our broken economy, and how to open the exclusiveness of means of production and networks through practical examples like: Smart Citizen, Fab Textiles, Open Source Beehives, Fab Store as well as implementations in global scale, such as the Fab City project, Fab 10 Conference, or FabLabs.io. The possibilities to conduct experimental research in a open laboratory gives the physical and mental space for innovative re-thinking, and offer the resources for visions to be materialised, tested, developed and make an active impact in people’s life, no as a linear process, but as a spiral iteration and implementation in the reality.
Fab Textiles offers a cross-disciplinary education and research platform, where production and culture through advanced technologies are making impact in the way we think and act towards the fashion industry. We work locally, while creating connected communities globally. We are not waiting for things to change, we are changing them from the ground up.

Jakub Danecki

PLEO



CEO and co-founder of PLEO skills. Service designer and Design Thinking trainer. Creator of The Graet PLEO skills Design Thinking Adventure, coordinator of Krakow Jams, a part of the Global Service Jam in Kraków. Co-creator of the Jagiellonian University's Laboratorium Innowacji program. Creator of the Maszynownia. Zasilanie kultury project, a Małopolska Institute of Culture product aimed at young workers of culture.


Workshops:

Design Challenges - how to analyse information, how to form insights, how to divide them into categories to form design challenges. [brains on]

The design process should have a structure to be efficient and enable managing change. Creating a design challenge is a cruicial part of developing any project - after studies and research, after gathering insights comes the time to synthesize all the information and look for new ways to answer peoples' needs. A well defined challenge should be an effect of thorough work and not just intuition or pre-concieved ideas about solutions. It should describe the people involved and the final state we want to reach. If the challenge is defined correctly, it opens up new pathways to create new products - even those that are not so apparent at the first glance.

Gregory Kick

Google



Gregory Kick is a Staff Software Engineer at Google where he is currently the tech lead for Dagger 2: a compile-time dependency injection framework for Java and Android. Previous projects include Guava, Caliper, Google Takeout and Feedburner. He has also contributed to projects ranging from Android applications to web search. Prior to Google he worked as a consultant at Accenture where he built custom Java solutions and contributed to the Spring Framework.


Lectures:

Dagger 2

This presentation is an update on Dagger 2.  First, we'll give updates on our improvements to the implementation and the features that have been added since our original release.  Then we'll discuss some of our plans for some new features and APIs that are coming in the next few months that should make dependency injection in Android applications easier and more straightforward than ever before.

Adrian Catalan

Elemental Geeks



Adrián has been involved in software industry for 10+ years, working both in web and mobile apps. GDG Guatemala, GuatemalaJS and Nodebots co-organizer. Currently he leads the Innovation Lab at Galileo University and is a Google Developer Expert(GDE) for Android, IoT and Firebase.


Lectures:

Android App Architecture for the Everyday Developer

MVC, MVP, MVVM, Clean and more keywords might sound familiar to you, these describes patterns that helps developers building high quality software by organizing things up. But why bother? why not stick to the classic 'don't fix what ain't broken'? A well planified architected app can speed up the development process and simplify the long term maintainability. It's not enough to keep functions smalls and not building a god-Activity, we need to level-up and design towards clean architecture. This talk will review and discuss MVP and Clean approaches, how to start, and tips on architecting our apps in a compelling way.

Carl Smith

Ravensbourne University



Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.


Lectures:

Context Engineering Reality as a Medium

This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever. 


The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.

Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored: 


-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering? 
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?

Liam Spradlin

Touchlab



Liam Spradlin is a UIUX designer working primarily on Android. He’s the lead designer at touchlab, and a Google Expert in UIUX.
Liam has worked with clients including GE Appliance, the National MS Society, and the independent developers of apps like Nova Launcher, AllCast, Today Calendar, and Focus.
At touchlab, Liam helps partners craft Android experiences with great design as a foundational principle, whether the product is Android-first or expanding from other platforms.
Whether it’s type design, interface, or illustration, Liam spends a lot of his free time continuing to explore design. Outside of that, you can find him behind a camera or writing blog posts.


Lectures:

The Living Interface: Mutative Design

Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.

With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.

In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.

Agnieszka Czyżak

Polidea



Currently working as a UI Designer at Polidea, Warsaw Academy of Arts graduate. Her interest in humans, constant question-asking and passion for design and design thinking took her to Service and Experience Design. During Summer School in Copenhagen Institute of Interactive Design she developed her skills in research, prototyping, design thinking, basic programming, workability and teamwork.


Workshops:

Hardware Hacking with Raspberry Pi [hands on]

The idea behind the Raspberry Pi project is to provide a small and cheap PC replacement, that can be used for teaching children basic computer science. But its able to do so much more. It has GPIO, a lot of processing power and multiple connectivity options. All this makes It a potent Arduino replacement. I would like to invite you to a hands on exploration of the Raspberry Pi GPIO port. We will start by interfacing some basic components (LEDs, buttons, etc). We will also play with a cool (and surprisingly simple) technique called Capacitive Proximity Sensing. Then, when we have learned enough, I will encourage you to let your imagination drift, and hack together a cool contraption.

Florian Braunschweig

Lovoo



- Grown up near Frankfurt / Germany
- Living in Dresden since 2006
- Studied Media Informatics (Diplom) at the HTW Dresden
- Web and Desktop software development since 1999, therefore founder of Procedon, software development services
- Mobile software development since 2010, therefore co-founder of maniac labs, software development services
- Co-Founder of LOVOO in 2012
- since 2012 Head of iOS and CTO Frontend at LOVOO
- since 2015 Technology Evangelist at LOVOO
- LOVOO has over 50M registered users and is one of the most popular and successful network for meeting new people nearby.


Lectures:

Driving Innovation and Growth Opportunities at Grown-ups

One of the biggest challenges in small but fast growing companies is to keep the startup spirit alive, stay lean and fast and drive continuous innovation within the product even while maintaining a lot of necessary management structures and processes. At LOVOO, one of the fastest growing platforms to meet new people in Europe, we have made a lot of eye opening learnings during the last years, while the company grew up from a handful entrepreneurs to more than 200 employees. In this talk I would like to take you on a journey through the recent development of our product teams and how we today have established new ways to on the one hand keep up continuous and small product improvements and on the other hand have the possibilities to start moonshots to find innovative solutions for our customers needs.

 
 
Tickets
600
Tracks
4
Workshops
6
Days
3

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Code of Conduct

At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff. 


To enforce this code, we are taking following action: 

Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3. 

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Become a partner supporting one of most prestigious mobile technology events in Poland! 
For more information contact:  karolina.pachel@proidea.org.pl

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