MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression. 

Do we have your attention already?


We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.

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Meet our Speakers

An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.

Scott Alexander-Bown

Scott is a Lead Android Developer and co-author of the Android Security Cookbook. Founder of SWmobile, a mobile developer focused meetup.com group with 650+ members. Creator of several open source Android security libraries. Enjoys running, Mexican food, Belgium beer and retro gaming.

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Android App Security on a Budget

Even with all the time & budget in the world you can't make a completely bulletproof app, so how do you stand a chance with a real world app? Real world apps have limited budget, are short on time and the task priorities are often decided by the security oblivious client/project managers. 

So what can we developers do to increase our app’s security and help protect our professional reputation? Where should we focus our app security effort? Isn’t security really difficult? and what gives us the biggest bang for our buck? 

We will answer these questions and show that improving your security need not be technically challenging or time consuming. Also I’ll illustrate that it doesn’t necessarily need buy-in from stakeholders. We’ll be using commercially viable open source libraries to level up your app’s network verification, tamper protection, device integrity checks and more! while keeping in mind a shoestring budget!

Many of the presented security protection techniques can be applied to iOS apps too, however the focus and examples will be Android.

Natasha Murashev

Natasha is an iOS developer by day and a robot by night. She blogs about Swift, WatchOS, and iOS development on her blog, natashatherobot.com, curates a fast-growing weekly Swift newsletter: http://swiftnews.curated.co/, and runs a Swift Job board: http://natashatherobot.com/swift-jobs. Twitter: https://twitter.com/natashatherobot.


Practical Protocol-Oriented Programming in Swift

Value types are at the core of Swift (seriously, mostly everything in the Swift standard library is a value type). But how do you avoid subclassing? That's where the power of Protocol-Oriented programming comes in. Learn how to structure your code to (almost) never subclass again! Practical everyday examples and ideas for your own code base will be included.

Marin Todorov


Marin Todorov is an independent iOS consultant and publisher. He’s the author of the iOS Animations by Tutorials” book and runs the “iOS Animations by Emails” newsletter. He started developing on an Apple ][ more than 20 years ago and keeps rocking till today. Meanwhile he has worked in great companies like Monster Technologies and Native Instruments, has lived in 4 different countries, and is one the founding members of the raywenderlich.com tutorial team. Besides crafting code, Marin also enjoys blogging, writing books, teaching, and speaking. He sometimes open sources his code. He walked the way to Santiago.


Building Swift Libraries for iOS

I'll look into the internals of a Swift library developed for iOS that heavily uses UIKit and the ObjectiveC runtime. Since those are two dependencies you can't get rid off why not make the best out of them? I'm going to look into how I could stand of the shoulders of giants to deliver a slim but flexible Swift lib with the ObjectiveC runtime blessing.

Katina Sostmann


Katina Sostmann works as a Design Lead at IXDS Berlin
Katina Sostmann has worked as a product-, process- and interaction designer in an academic and commercial context for more than 7 years. After the completion of her studies at the Universität der Künste Berlin, Katina began working as a freelance designer in the areas of user-centered product and interaction design for international clients in different sectors. From 2009 to 2011 she worked as the project director of design for ART+COM. With the help of interdisciplinary teams she produced projects such as exhibitions, representations and visitor’s centers as integrated, holistic productions. In addition to freelancing, she's taught and conducted research since 2008. Katina also works as an artist assistant to the project group for interactive systems headed by professor Burkhard Schmitz, which operates in the area of tension between digital and physical design. Concurrently she also works as a visiting professor at the CdK in Hangzhou, China teaching courses in industrial design and visual communication. She is working as a Design Lead at IXDS Berlin since 2013.


User-Centered Service Design Innovations in Healthcare

Since 2014, more money has been invested in digital health than in traditional healthcare.
This is creating a shift in the industry towards more user-centered, democratic and customized processes.

What are the specific needs and constraints of the stakeholders
and how can design help enhance and support this development?

C. Todd Lombardo

Fresh Tilled Soil

C. Todd Lombardo is a leader who wears many hats, all at once: Author, designer, scientist, professor, and visualizer. After originally beginning his career in science, C. Todd shifted his focus to product and design, ultimately innovating, designing, and managing products for countless companies large and small. In his role as Chief Design Strategist at Fresh Tilled Soil, he employs strategic thinking to craft smart, impactful solutions that radically transform clients' product strategies. C. Todd serves as Adjunct Faculty at IE business School in Madrid, and co-authored the Design Sprint book published by O’Reilly.


Design Sprints: No, Design Doesn't Go Faster, You Just Make Better Products.

Considering creating a new product or re-think of an existing one? Why not increase your chances of success with a design sprint? Design sprints are time-bound prototyping exercises that help your team explore new solutions, test product ideas, and validate your findings—all in a short amount of time.

Organizational Dynamics of Innovation

It is not the strongest that survives, rather the most adaptable. What structural, behavioral, cultural, and organizational factors play into a company's success in producing hit product after hit product? Examining both successful and unsuccessful examples, this talk presents a framework for teams to set themselves up for repeated innovation success

Wiesław Bartkowski

School of Form

Interaction designer and complex systems researcher. He acts on the border of computer science, social science and design. He’s a lecturer at SWPS, where he created the “Human Computer Interaction Design” specialty, and at the School of Form where he teaches how to blend together code, electronics and design. He’s a passionate programming propagator. He simulates and analyses techno-social systems. He was a researcher in the „Future and emerging technologies” programme. Creator of tools being used by the UN and West Point. He loves to work with artists. His scientific visualisations and interactive installations were presented at MSN, CSW, BOZAR, Zachęta Gallery and Teatr Nowy


Physical interaction with Arduino [hands on]

You always wanted to try, but the wires scared you. Sounds familiar? We’ll introduce you to physical interaction with Arduino, fun and humor. It will be emotional and we’ll top it of with a final fruity orchestra!

Samantha Miller


Sam is a Design Researcher at STBY in London, particularly interested in visual design research through photography and video and designing engaging research materials and prompts. She holds an MA in Interaction Design from Goldsmiths College, University of London and a BA in Sociology from New York University. Her work has been presented at the Microsoft Research Design Expo in Seattle, WA and at enter13 at Waterman's Art Centre in London.


Visual Design Research: Capturing Experiences & Telling Stories

How can we connect organisations with the lives and experiences of their customers, to enable designers to step into the shoes of others?

At the core of design research lies empathic conversations with others to explore the often messy, sometimes mundane, and always fascinating realities of people's everyday lives. Film and photography are engaging mediums to creatively capture these nuances and share them with others, encouraging design rooted in real, lived experiences.

This talk will use a recent STBY project as a case study to look at how we can make the most of the qualities and capabilities of 'the visual' in our work through fieldwork research, to analysis, to presentation and deliverable. Of interest to both seasoned and amateur researcher and/or designer, we'll see how film and photography can be rich research material, an ongoing repository for reference and design inspiration.

Szymon P. Peplinski


He is a creative technologist with around 18 years of experience in global markets and I’ve worked clients from Fortune 500 like Intel, McDonald’s or Microsoft. He help companies become trusted parts of people’s lives by creating products, services, and brands that people love. He focuses on the idea that the principles of user experience should drive not just design, but business and marketing as well. He is known for finding new ways to harmonize the things clients need with what users really want in order to create experiences that change industries. He work with companies who are as committed to shaping culture and designing the future as we are. He specialize in helping clients overcome barriers to innovation and get to market quickly with the right product, campaign or initiative for their business.


Physical interaction with Arduino [hands on]

You always wanted to try, but the wires scared you. Sounds familiar? We’ll introduce you to physical interaction with Arduino, fun and humor. It will be emotional and we’ll top it of with a final fruity orchestra!


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Code of Conduct

At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff. 

To enforce this code, we are taking following action: 

Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3. 


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For more information contact:  karolina.pachel@proidea.org.pl

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