About

MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression. 

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Jitter

We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.

Idea Mixer

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Take part in Idea Mixer to grow your professional connections while having fun and competing for nice goodies! Find out more info below.

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Meet our Speakers

An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.

Jon Reid

Skype



Jon Reid is committed to Clean Code and has been practicing Test Driven Development since 2001. He is the author of OCHamcrest and OCMockito. Jon blogs at http://qualitycoding.org.


Lectures:

Software Paradigms & Patterns — Did We Get It All Wrong?

Are we coding out of learned helplessness? Let's use Model-View-Controller as our starting point to look at ways we approach common problems. If there's a problem, how do we discover the way out?
http://qualitycoding.org/mce3/

Karolina Cikowska

Girls Code Fun



Raised in NYC, Karolina returned to Poland six years ago. Graduated with a Master's in Psychology from Union College and SWPS. A proud mother of five year-old Kaya, and three year-old Felix.  

In 2015 she founded Girls Code Fun, an organization which aims to invest in, encourage, and empower more school-aged children, with an emphasis on girls, in Poland to gain an interest in technology and to pursue an education in computer science. Karolina is also the co-founder of Kids Code Fun, a programming school for children and adults.


Lectures:

Why Your Kid Won’t Be a Programmer?

They say that all kids should learn how to code and that technology is the key to the future. As founders of a programming school for children, we'll tell you why your child won't become a programmer and why technology isn't a necessary key to the future.

Jorge D. Ortiz-Fuentes




Jorge is a freelance dedicated to mobile development, security, and systems architecture. As a developer he started to work for the M.I.T. in 1993 and since he has collaborated in many software projects. Most of them were internally for HP where he worked for more than 15 years. Since 2008 he has been working in different aspects of mobile development. After playing with PalmOS, he learned Android programming for the first Google App contest and immediately started to play with the first iPhone SDK. He often participates as instructor in the best iOS and Android Bootcamps in U.S.A. and Europe. He has recently founded Canonical Examples to help other developers to take a step forward and become senior developers in a very demanding market


Lectures:

Escape from Mars: Thank Your Architecture

Everybody involved in a mid size project or bigger is concerned about architecture.  We have all been told that a good architecture can help us to have a more agile, robust, and easier to work with application, but it is not always clear how nor the architecture everybody else is talking about.  By establishing parallelisms with Andy Weir's story, The Martian, I will go through the most relevant problems we usually find, explain how a well though out architecture can be valuable to us, and share some code that implements it.
I will use Swift in all of the code examples, because, in my opinion, it is very well suited to implement those advanced architectures. I will highlight its advantages and disadvantages compared Objective-C and other languages from an architectural point of view.
If you care:- The talk includes only minor spoilers- No, it isn't about MVC, but beyond that

Agnieszka Czyżak

Polidea



Currently working as a UI Designer at Polidea, Warsaw Academy of Arts graduate. Her interest in humans, constant question-asking and passion for design and design thinking took her to Service and Experience Design. During Summer School in Copenhagen Institute of Interactive Design she developed her skills in research, prototyping, design thinking, basic programming, workability and teamwork.


Workshops:

Hardware Hacking with Raspberry Pi [hands on]

The idea behind the Raspberry Pi project is to provide a small and cheap PC replacement, that can be used for teaching children basic computer science. But its able to do so much more. It has GPIO, a lot of processing power and multiple connectivity options. All this makes It a potent Arduino replacement. I would like to invite you to a hands on exploration of the Raspberry Pi GPIO port. We will start by interfacing some basic components (LEDs, buttons, etc). We will also play with a cool (and surprisingly simple) technique called Capacitive Proximity Sensing. Then, when we have learned enough, I will encourage you to let your imagination drift, and hack together a cool contraption.

Jakub Danecki

PLEO



CEO and co-founder of PLEO skills. Service designer and Design Thinking trainer. Creator of The Graet PLEO skills Design Thinking Adventure, coordinator of Krakow Jams, a part of the Global Service Jam in Kraków. Co-creator of the Jagiellonian University's Laboratorium Innowacji program. Creator of the Maszynownia. Zasilanie kultury project, a Małopolska Institute of Culture product aimed at young workers of culture.


Workshops:

Design Challenges - how to analyse information, how to form insights, how to divide them into categories to form design challenges. [brains on]

The design process should have a structure to be efficient and enable managing change. Creating a design challenge is a cruicial part of developing any project - after studies and research, after gathering insights comes the time to synthesize all the information and look for new ways to answer peoples' needs. A well defined challenge should be an effect of thorough work and not just intuition or pre-concieved ideas about solutions. It should describe the people involved and the final state we want to reach. If the challenge is defined correctly, it opens up new pathways to create new products - even those that are not so apparent at the first glance.

Francisco Franco






Francisco Franco is an Android developer with six years of experience building applications and custom kernels for Nexus devices, focusing on improving battery life and improving feature extensibility on the platform.

Francisco has built several apps and services, the most popular being FKUpdater which serves as an interface for managing his custom kernels and offers an easy way for users to stay up to date. Francisco also built Focus, an innovative photo/video gallery replacement that showcases material design at its best. He also has experience with startups in Silicon Valley, contributing to the project that began what is now known as Android Auto.

He spends his free time finding new challenges to tackle, the latest being an exploration into mutative design with Liam Spradlin.


Lectures:

The Living Interface: Mutative Design

Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.

With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.

In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.

Paul Hougthon

Futurice



DIRECTOR, WIZARDRY AND DEVELOPMENT
Manager and innovative entrepreneur with interests in business and technology. Recent work has focused heavily on the business and technology of mobile software applications for Android and the Internet of Things. Specialties: Mobile message passing architectures, concurrent design, functional programming, project management, technology-based business strategy.


Workshops:

Creating tomorrow’s cities, together [brains on]

What will tomorrow’s cities look like? How will they function? How will they be governed? How will people live in tomorrow’s cities? What services will they use? How will technology support their lives? How will they interact with it? We will try to answer some of these questions together using Futurice IoT Service Kit to create new concepts for the future connected services.

Innovation and Futures Thinking: Are You Leading or Following? [brains on]

The workshop is about the practice of Futures Thinking on the conception and design of services. Attendees will learn to identify, understand and foresee emerging needs and opportunities, and build concepts that could meet them. Using future scenarios for guidance, attendees will also learn how to transform ideas from trends into potential business and increase their chances of succeeding in the market.

Steli Efti

Close.io



Steli Efti is the co-founder and CEO of Close.io. He’s Silicon Valley’s most prominent sales hustler, a YC alumni, advisor to several startups and entrepreneurs and the author of The Ultimate Startup Guide To Outbound Sales.


Lectures:

If You Don't Understand Your User/Customer You're Fucked

Whoever understands the user best will ultimately own them. In this talk Steli Efti will share tactical and practical advice from the trenches to help you understand your users better than your competitors do and ultimately build a better product that wins in the market.

 
 
Tickets
600
Tracks
4
Workshops
6
Days
3

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Code of Conduct

At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff. 


To enforce this code, we are taking following action: 

Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3. 

Partners

Become a partner supporting one of most prestigious mobile technology events in Poland! 
For more information contact:  karolina.pachel@proidea.org.pl

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