MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression. 

Do we have your attention already?


We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.

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Meet our Speakers

An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.

Carl Smith

Ravensbourne University

Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.


Context Engineering Reality as a Medium

This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever. 

The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.

Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored: 

-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering? 
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?

Steli Efti


Steli Efti is the co-founder and CEO of Close.io. He’s Silicon Valley’s most prominent sales hustler, a YC alumni, advisor to several startups and entrepreneurs and the author of The Ultimate Startup Guide To Outbound Sales.


If You Don't Understand Your User/Customer You're Fucked

Whoever understands the user best will ultimately own them. In this talk Steli Efti will share tactical and practical advice from the trenches to help you understand your users better than your competitors do and ultimately build a better product that wins in the market.

Katina Sostmann


Katina Sostmann works as a Design Lead at IXDS Berlin
Katina Sostmann has worked as a product-, process- and interaction designer in an academic and commercial context for more than 7 years. After the completion of her studies at the Universität der Künste Berlin, Katina began working as a freelance designer in the areas of user-centered product and interaction design for international clients in different sectors. From 2009 to 2011 she worked as the project director of design for ART+COM. With the help of interdisciplinary teams she produced projects such as exhibitions, representations and visitor’s centers as integrated, holistic productions. In addition to freelancing, she's taught and conducted research since 2008. Katina also works as an artist assistant to the project group for interactive systems headed by professor Burkhard Schmitz, which operates in the area of tension between digital and physical design. Concurrently she also works as a visiting professor at the CdK in Hangzhou, China teaching courses in industrial design and visual communication. She is working as a Design Lead at IXDS Berlin since 2013.


User-Centered Service Design Innovations in Healthcare

Since 2014, more money has been invested in digital health than in traditional healthcare.
This is creating a shift in the industry towards more user-centered, democratic and customized processes.

What are the specific needs and constraints of the stakeholders
and how can design help enhance and support this development?

Liam Spradlin


Liam Spradlin is a UIUX designer working primarily on Android. He’s the lead designer at touchlab, and a Google Expert in UIUX.
Liam has worked with clients including GE Appliance, the National MS Society, and the independent developers of apps like Nova Launcher, AllCast, Today Calendar, and Focus.
At touchlab, Liam helps partners craft Android experiences with great design as a foundational principle, whether the product is Android-first or expanding from other platforms.
Whether it’s type design, interface, or illustration, Liam spends a lot of his free time continuing to explore design. Outside of that, you can find him behind a camera or writing blog posts.


The Living Interface: Mutative Design

Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.

With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.

In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.

Eugenio Marletti


Stuck in a love/hate relationship with the green droid. Made in Italy, grown on the Web, currently proud Berliner.
Lead Android Engineer @Clue


Life Without Fragments

What is wrong with Fragments as they are implemented right now? You hear a lot of rage around bugs, issues, and plain bad/obscure APIs. But what alternatives are out there?
Most of the time, Fragments are used as custom Views. But that’s overkill for Fragments, and it’s not what they’re meant for, either: they can do way more than that (and probably shouldn’t). The talk will run through the architectural choices that we found out helped us create great apps without getting lost in Fragment hell. Because #fragmentsmatter, but not more than… [dramatic music mounts to climax, screen fades to black. ""TO BE CONTINUED"" appears on screen]

Jorge D. Ortiz-Fuentes

Jorge is a freelance dedicated to mobile development, security, and systems architecture. As a developer he started to work for the M.I.T. in 1993 and since he has collaborated in many software projects. Most of them were internally for HP where he worked for more than 15 years. Since 2008 he has been working in different aspects of mobile development. After playing with PalmOS, he learned Android programming for the first Google App contest and immediately started to play with the first iPhone SDK. He often participates as instructor in the best iOS and Android Bootcamps in U.S.A. and Europe. He has recently founded Canonical Examples to help other developers to take a step forward and become senior developers in a very demanding market


Escape from Mars: Thank Your Architecture

Everybody involved in a mid size project or bigger is concerned about architecture.  We have all been told that a good architecture can help us to have a more agile, robust, and easier to work with application, but it is not always clear how nor the architecture everybody else is talking about.  By establishing parallelisms with Andy Weir's story, The Martian, I will go through the most relevant problems we usually find, explain how a well though out architecture can be valuable to us, and share some code that implements it.
I will use Swift in all of the code examples, because, in my opinion, it is very well suited to implement those advanced architectures. I will highlight its advantages and disadvantages compared Objective-C and other languages from an architectural point of view.
If you care:- The talk includes only minor spoilers- No, it isn't about MVC, but beyond that

Nikola Petkovic


Nikola is passionate about innovative technologies and its potential to help solve real-world problems.
He is the development team leader of AllThingsTalk, and ensures that the AllThingsTalk platform offers strong value to customers and IoT developers. Nikola is an avid learner on the subjects of agile development and continuous improvement of team dynamics.


Connected Houses [hands on]

Connected houses

The workshop will let you explore all IoT tools and build step-by-step a project called ‘The-connected-houses’. This project consists of two parts, a first part will lead you to build a prototype in line with a pre-defined scenario, the second part will allow participants to build additional features which they will define in a so-called ‘Ideation’ session. The workshop is aimed at software developers, hardware makers and innovators.


Great ideas don’t arise from splendid isolation. Structure and creativity combined however, lead to impactful result. During the workshop we will familiarise you with a 7-step methodology to formulate, structure, share and challenge your ideas to evaluate how IoT technologies will strengthen them. Team size will be 2-3 people, typically innovators or designers and the workshop duration is about 4 hours.

IoT Prototyping (Sensors, Computer and prototyping platform)

All participating teams will use an AllThingsTalk Rapid Development Kit. This prototyping tool includes an computer and a set of sensors. Next to the hardware the Kit includes access to AllThingsTalk IoT Prototyping Platform to enable you to quickly connect your devices and develop interaction between them and the Web Services of your choice using the powerful rules wizard included in the platform. Team size will be 2-3 people, hardware or software developers and the workshop duration is about 4 hours.

Professional coaches and product specialists

Product specialists, developers and coaches from AllThingsTalk will be glad to support participants with hands-on assistance when needed.

Paul Hougthon


Manager and innovative entrepreneur with interests in business and technology. Recent work has focused heavily on the business and technology of mobile software applications for Android and the Internet of Things. Specialties: Mobile message passing architectures, concurrent design, functional programming, project management, technology-based business strategy.


Creating tomorrow’s cities, together [brains on]

What will tomorrow’s cities look like? How will they function? How will they be governed? How will people live in tomorrow’s cities? What services will they use? How will technology support their lives? How will they interact with it? We will try to answer some of these questions together using Futurice IoT Service Kit to create new concepts for the future connected services.

Innovation and Futures Thinking: Are You Leading or Following? [brains on]

The workshop is about the practice of Futures Thinking on the conception and design of services. Attendees will learn to identify, understand and foresee emerging needs and opportunities, and build concepts that could meet them. Using future scenarios for guidance, attendees will also learn how to transform ideas from trends into potential business and increase their chances of succeeding in the market.


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Code of Conduct

At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff. 

To enforce this code, we are taking following action: 

Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3. 


Become a partner supporting one of most prestigious mobile technology events in Poland! 
For more information contact:  karolina.pachel@proidea.org.pl

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