About

MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression. 

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Jitter

We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.

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Meet our Speakers

An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.

Lasse Koskela

Reaktor Ventures



Lasse Koskela is an experienced technology and a methodology consultant. He has consulted and trained some of the largest organisations in the Nordics and worldwide in their adoption of agile software development, including Nokia, F-Secure, Nordea and HBO. Alongside his work in methodology consulting, Lasse works hands-on with mobile technologies. During just the past two years he has shipped several iOS, Android and even Windows Phone apps for leading consumer brands. Lasse has also written two internationally published books through Manning Publications and has presented his thinking to thousands of fellow professionals in international conferences as well as closed gatherings from small businesses to large entities such as the European Commission.


Lectures:

Full-Text Search on iOS and Android

"Search" is one of those things that our users take for granted but is surprisingly difficult to get right. In this talk we'll dig into the essential concepts in implementing a proper full-text search, highlighting the challenges such as sorting by relevancy, term and column boosting, stemming and lemmatisation, and the brutality of compound words. We'll look at implementing full-text search with an embedded search engine as well as with the true workhorse of both iOS and Android developers alike – SQLite and its FTS tables.

Florian Braunschweig

Lovoo



- Grown up near Frankfurt / Germany
- Living in Dresden since 2006
- Studied Media Informatics (Diplom) at the HTW Dresden
- Web and Desktop software development since 1999, therefore founder of Procedon, software development services
- Mobile software development since 2010, therefore co-founder of maniac labs, software development services
- Co-Founder of LOVOO in 2012
- since 2012 Head of iOS and CTO Frontend at LOVOO
- since 2015 Technology Evangelist at LOVOO
- LOVOO has over 50M registered users and is one of the most popular and successful network for meeting new people nearby.


Lectures:

Driving Innovation and Growth Opportunities at Grown-ups

One of the biggest challenges in small but fast growing companies is to keep the startup spirit alive, stay lean and fast and drive continuous innovation within the product even while maintaining a lot of necessary management structures and processes. At LOVOO, one of the fastest growing platforms to meet new people in Europe, we have made a lot of eye opening learnings during the last years, while the company grew up from a handful entrepreneurs to more than 200 employees. In this talk I would like to take you on a journey through the recent development of our product teams and how we today have established new ways to on the one hand keep up continuous and small product improvements and on the other hand have the possibilities to start moonshots to find innovative solutions for our customers needs.

Natasha Murashev




Natasha is an iOS developer by day and a robot by night. She blogs about Swift, WatchOS, and iOS development on her blog, natashatherobot.com, curates a fast-growing weekly Swift newsletter: http://swiftnews.curated.co/, and runs a Swift Job board: http://natashatherobot.com/swift-jobs. Twitter: https://twitter.com/natashatherobot.


Lectures:

Practical Protocol-Oriented Programming in Swift

Value types are at the core of Swift (seriously, mostly everything in the Swift standard library is a value type). But how do you avoid subclassing? That's where the power of Protocol-Oriented programming comes in. Learn how to structure your code to (almost) never subclass again! Practical everyday examples and ideas for your own code base will be included.

Liam Spradlin

Touchlab



Liam Spradlin is a UIUX designer working primarily on Android. He’s the lead designer at touchlab, and a Google Expert in UIUX.
Liam has worked with clients including GE Appliance, the National MS Society, and the independent developers of apps like Nova Launcher, AllCast, Today Calendar, and Focus.
At touchlab, Liam helps partners craft Android experiences with great design as a foundational principle, whether the product is Android-first or expanding from other platforms.
Whether it’s type design, interface, or illustration, Liam spends a lot of his free time continuing to explore design. Outside of that, you can find him behind a camera or writing blog posts.


Lectures:

The Living Interface: Mutative Design

Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.

With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.

In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.

Gregory Kick

Google



Gregory Kick is a Staff Software Engineer at Google where he is currently the tech lead for Dagger 2: a compile-time dependency injection framework for Java and Android. Previous projects include Guava, Caliper, Google Takeout and Feedburner. He has also contributed to projects ranging from Android applications to web search. Prior to Google he worked as a consultant at Accenture where he built custom Java solutions and contributed to the Spring Framework.


Lectures:

Dagger 2

This presentation is an update on Dagger 2.  First, we'll give updates on our improvements to the implementation and the features that have been added since our original release.  Then we'll discuss some of our plans for some new features and APIs that are coming in the next few months that should make dependency injection in Android applications easier and more straightforward than ever before.

Ágnes Vásárhelyi

Bitrise



Agnes is a developer and spaceship advocate at Bitrise.  She is in love with coding since she was a kid and started her career as iOS developer. Now she's all about automation and open source, writing her tech blog and organizing NSBudapest.


Lectures:

ReactiveCocoa Reloaded

ReactiveCocoa is the first and most commonly used implementation of the reactive paradigms in Cocoa, with a lot of bindings to UIKit/AppKit frameworks to help connecting reactive signals to UI elements. I was lucky to work on a huge Objective-C codebase with heavy use of ReactiveCocoa prepared to be released for millions of users, so I have some pros and cons in my pocket even for that scale. I'd like to discuss the state of ReactiveCocoa in 2016, to help people to understand their possibilities especially if they are in the phase of moving to Swift. I'd like to share the main differences of the new ReactiveCocoa Swift API with code snippets. What are the conceptual changes, in comparison to the v2 Objective-C API. Some examples of other libs, like RxSwift and what are the main differences in usage.

Sebastiano Poggi

Novoda



Emerging from the foggy plains of northern Italy, where he left his job at a wearables startup, Sebastiano moved to London aiming to put his curls at the service of great Android apps. Regularly speaking at conferences and blogging got him into the Google Developer Expert programme in 2014. Now he spends his time obsessing over UI and UX details while coding some rather cool apps at Novoda.


Lectures:

Life Without Fragments

What is wrong with Fragments as they are implemented right now? You hear a lot of rage around bugs, issues, and plain bad/obscure APIs. But what alternatives are out there?
Most of the time, Fragments are used as custom Views. But that’s overkill for Fragments, and it’s not what they’re meant for, either: they can do way more than that (and probably shouldn’t). The talk will run through the architectural choices that we found out helped us create great apps without getting lost in Fragment hell. Because #fragmentsmatter, but not more than… [dramatic music mounts to climax, screen fades to black. ""TO BE CONTINUED"" appears on screen]

Antoni Kędracki

Polidea



Lead Engineer at Polidea, connected since the first days of his career with mobile devices. After working on Blackberry and Android apps, Antoni moved to iOS some 5 years ago. In the meantime leading teams to develop multiple 100k+ user apps. Co-organizer of Mobile Warsaw, a monthly meetup group, with over 1000 members and now celebrating it's 3 birthday. In his spare time Antoni enjoys cooking, sailing, and doing various DIY projects.


Workshops:

Hardware Hacking with Raspberry Pi [hands on]

The idea behind the Raspberry Pi project is to provide a small and cheap PC replacement, that can be used for teaching children basic computer science. But its able to do so much more. It has GPIO, a lot of processing power and multiple connectivity options. All this makes It a potent Arduino replacement. I would like to invite you to a hands on exploration of the Raspberry Pi GPIO port. We will start by interfacing some basic components (LEDs, buttons, etc). We will also play with a cool (and surprisingly simple) technique called Capacitive Proximity Sensing. Then, when we have learned enough, I will encourage you to let your imagination drift, and hack together a cool contraption.

 
 
Tickets
600
Tracks
4
Workshops
6
Days
3

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Code of Conduct

At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff. 


To enforce this code, we are taking following action: 

Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3. 

Partners

Become a partner supporting one of most prestigious mobile technology events in Poland! 
For more information contact:  karolina.pachel@proidea.org.pl

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