About

MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression. 

Do we have your attention already?




Jitter

We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.

Idea Mixer

Get your dose of networking superpowers - join Idea Mixer.

Take part in Idea Mixer to grow your professional connections while having fun and competing for nice goodies! Find out more info below.

LEARN MORE attendees list
Meet our Speakers

An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.

Patrick Gilbert

Bonivo



Patrick has more than 15 years experience within Digital transformation, Customer experience/CRM, business innovation, analytics and communication.  He is a frequent keynote speaker at seminars and events.

Patrick has extensive knowledge regarding all aspects of digital transformation and customer experience, both from a strategic, tactical and technology perspective.


Lectures:

The Digitalization Journey

When large blue chip companies approach digitalization it's often either with a sense of fear or somewhat misplaced enthusiasm and always with a lot of confusion. When making "analouge" companies successful through digitalization, the product or service is seldom the largest obstacle. This talk highlights areas within large companies that are crucial to not only succeed with digitalization, but to have it transform the whole organization.

Wiesław Bartkowski

School of Form



Interaction designer and complex systems researcher. He acts on the border of computer science, social science and design. He’s a lecturer at SWPS, where he created the “Human Computer Interaction Design” specialty, and at the School of Form where he teaches how to blend together code, electronics and design. He’s a passionate programming propagator. He simulates and analyses techno-social systems. He was a researcher in the „Future and emerging technologies” programme. Creator of tools being used by the UN and West Point. He loves to work with artists. His scientific visualisations and interactive installations were presented at MSN, CSW, BOZAR, Zachęta Gallery and Teatr Nowy


Workshops:

Physical interaction with Arduino [hands on]

You always wanted to try, but the wires scared you. Sounds familiar? We’ll introduce you to physical interaction with Arduino, fun and humor. It will be emotional and we’ll top it of with a final fruity orchestra!

Naren Shaam

GoEuro



Born in Bangalore, India, Shaam has an MBA from Harvard University and worked in the auto industry and financial services before moving to Berlin in 2012. As a passionate traveller, it was while backpacking around Europe in 2010 after completing his studies that Shaam first became aware of the need to improve the transport booking system on the continent; and the inspiration behind GoEuro was born. Although the trip was a fantastic experience, Shaam found he was spending too much time planning the trips rather than enjoying the travel. There was no centralised, clear platform, to compare train, bus, rail, and car hire options. The travel operators were not all presented in one search engine, and each country had a different way of showing data and managing user experience, making it a very challenging process, in need of change. He decided to move to Berlin and found GoEuro


Lectures:

PODs – New organization to optimize your team improving autonomy and alignment

Trust in your people is a very important part of GoEuro’s culture and PODs structure are the best example of it and of how to improve and dynamize in processes in product and tech teams. PODs are self contained independent units with a clear objective or product ownership that delivers superior results/value to our customers. They are self sufficient and cross functional teams independent of other PODs, and contain people with all the skills and tools necessary to deliver their part of a product: from design to release and maintenance

Jonathan Flint

Superflux



Jon Flint is a Designer and Maker at Superflux Studios; he completed his MA in Interaction Design at Goldsmiths, University of London. He enjoys tinkering with electronics and using speculative design methods in new design and research contexts. Jon has worked extensively on the Drone Aviary and BuggyAir projects, recently done projects on the public perception of Graphene, and has conceived and led various hands-on drone-making workshops. He has exhibited work with Superflux at 21-21 Design sight in Tokyo, the Victoria and Albert Museum London, and the ZKM in Karlsruhe.


Lectures:

What I Cannot Create, I Do Not Understand

My talk will cover our process through two different case studies which touch on speculative design, strategy and making, through a series of built and deployed products. The first case study will look at the Drone Aviary project exploring the social, political and cultural potential of drone technology as it enters civil space. It will also examine how we have been communicating the project to different audiences in the form of inventive publications and workshops. And the next case study will look at BuggyAir (part of our bigger Internet of things platform called IOTA) an accurate mobile sensing kit that helps parents understand their children's exposure to air pollution. The title of the talk is from a quote by Richard Feynman it resonates with me because I am making and designing artefacts in the studio that have to be intuitive enough for any audience to understand. But also we find ourselves in the studio trying to work something out; from deciding what flight system to use for a quadcopter, to fabrication techniques. To do this we often ask ourselves, do we really have a real understanding of each step of the process?

Jacquelle Amankonah

Google



Jacquelle Amankonah is a Program Manager for YouTube at Google, currently running the operations, programs, and partnerships across Product, Engineering, and UX to build one of YouTube’s core business focuses of the year. Jacquelle is known at Google for having a domain expertise in how to reveal users’ true needs and desires, turning these methods and findings into a fundamental part of the company’s product development process. She speaks regularly at company-wide meetings run by the CEO to share the latest insights from users and how they can take steps to wrap these needs into the company’s offering. Given her passion for this area, she created and now runs an official program at the company aimed specifically at ensuring users’ needs are a core part of the way the staff thinks and designs, turning it quickly from a pilot experiment to company-wide initiative. Outside of this scope, Jacquelle has worked for 9 years in the entertainment technology space driving product management and wearing several business hats at brand new startup ventures and established corporations dealing with billion+ scale. She still holds an avid and thriving entrepreneurial spirit, believing the best ideas are born from unprecedented drive backed by unique innovation. She received her Master's degree in Law and Philosophy from USC at just 20 years old, and was heralded as being one of the Top 100 Young Entrepreneurs in the world. A proud aunt of two nieces, Jacquelle is a native of California and currently lives in the technology capital of the world, Silicon Valley


Lectures:

Unlock Your Product’s Full Potential: Mastering Your Users’ True Needs to Build the Right Product

Creating a product without seeking and relying on the true needs of your users can often be what holds a company back from achieving the level of speed and success that it has the potential for. Instead, earning a proper understanding of how to capture your users’ foundational needs, underlying motivations, and the data to reveal predictable behavior can guide your product toward the critical elements it needs to master your users’ desires, grow usage and daily engagement, and maintain a loyal user base. This talk will cover the critical and success-defining strategies on how to leverage your users’ voice and turn it into a core element of your product development philosophy. Learn how to build the right product by 1) speaking directly to your users in ways that get to the realities about what will drive them to actually use your product features, and 2) ensuring your company - whether a startup or an established corporation - has the proper methods in place to put your users’ desires efficiently and effectively into your product development.

Carl Smith

Ravensbourne University



Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.


Lectures:

Context Engineering Reality as a Medium

This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever. 


The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.

Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored: 


-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering? 
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?

Ramzi Rizk

Eyeem



Ramzi Rizk is CoFounder and CTO of EyeEm; the Berlin-based photography community and marketplace. EyeEm's distinct blend of talented photographers sharing beautiful and authentic photos, and unique, deep learning powered photo classification, ranking and search technologies have made it one of the fastest growing photography platforms in the world. Before founding EyeEm, Ramzi spent years researching privacy in Social Media, and leading engineering teams focused on mobile and web. Ramzi is a passionate software architect, photographer and pianist. Together with his team at EyeEm, he organizes @PhotoHackDay, a global hackathon focusing on Photography. Ramzi loves product, scalable architecture, and the magical space where product, engineering and business meet.


Lectures:

Everything Breaks, or How I Learned to Stop Worrying and Embrace Change

Eric Schmidt is famous for warning that every process breaks at every order of magnitude. Change is constant and necessary to scale. As we grew from a community to a marketplace and technology platform, from a few thousand to 16 million photographers, from 4 team mates on a living room couch to 75 people in three cities and timezones, our organization has had to evolve. I will share ten lessons learned along the way

Antoni Kędracki

Polidea



Lead Engineer at Polidea, connected since the first days of his career with mobile devices. After working on Blackberry and Android apps, Antoni moved to iOS some 5 years ago. In the meantime leading teams to develop multiple 100k+ user apps. Co-organizer of Mobile Warsaw, a monthly meetup group, with over 1000 members and now celebrating it's 3 birthday. In his spare time Antoni enjoys cooking, sailing, and doing various DIY projects.


Workshops:

Hardware Hacking with Raspberry Pi [hands on]

The idea behind the Raspberry Pi project is to provide a small and cheap PC replacement, that can be used for teaching children basic computer science. But its able to do so much more. It has GPIO, a lot of processing power and multiple connectivity options. All this makes It a potent Arduino replacement. I would like to invite you to a hands on exploration of the Raspberry Pi GPIO port. We will start by interfacing some basic components (LEDs, buttons, etc). We will also play with a cool (and surprisingly simple) technique called Capacitive Proximity Sensing. Then, when we have learned enough, I will encourage you to let your imagination drift, and hack together a cool contraption.

 
 
Tickets
600
Tracks
4
Workshops
6
Days
3

Eventory is the all-in-one mobile guide to your events. It lets you manage your event in real time, connect with attendees and keep up-to-date with event news and schedule. Browse and join multiple events all in one app, network with others and share your experiences to your social network with a push of a button. Stay informed with the organizer’s updates and easily share your feedback, that organisers can implement in real time. Eventory gives you complete control over your event with results-oriented tools including a comprehensive mobile app providing the event community with access to multiple events from a single platform



Code of Conduct

At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff. 


To enforce this code, we are taking following action: 

Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3. 

Partners

Become a partner supporting one of most prestigious mobile technology events in Poland! 
For more information contact:  karolina.pachel@proidea.org.pl

Gold Partners

Community Partners

Media Partners