MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression.
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Practical approach on pure coding, hardware, tools, libraries, applications, IoT solutions and new technologies in mobile devices.
UX, interaction, and mixing science with art - everything you need to design a great interface and more.
We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.
An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.
Liam Spradlin is a UIUX designer working primarily on Android. He’s the lead designer at touchlab, and a Google Expert in UIUX.
Liam has worked with clients including GE Appliance, the National MS Society, and the independent developers of apps like Nova Launcher, AllCast, Today Calendar, and Focus.
At touchlab, Liam helps partners craft Android experiences with great design as a foundational principle, whether the product is Android-first or expanding from other platforms.
Whether it’s type design, interface, or illustration, Liam spends a lot of his free time continuing to explore design. Outside of that, you can find him behind a camera or writing blog posts.
The Living Interface: Mutative Design
Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.
With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.
In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.
Fab Lab Barcelona
Anastasia Pistofidou is a freelance researcher, practitioner and educator on digital fabrication technologies, digital art installations, textiles and wearable technologies.
With a degree in Architecture AUTH Aristotle University, Thessaloniki and Master Degree from IAAC Institute of Advanced Architecture of Catalonia (Fabbots 2011) she has been working at Fab Lab Barcelona as coordinator and later as head of Advanced Manufacturing Office, specialised in hardware development, rapid prototyping and design to production, workshops, lectures and tutoring.
She developed a personal applied research line on textiles, soft architectures and innovative materials : fabtextiles.org. Experimenting with new materials and processes, combining digital fabrication techniques and crafts, her work is demonstrating how new technologies can shift the massive consumption of fast fashion to a customised, personal and local fabrication applied on education and every day life.
She is also a founding member at FirstV1sion.com and collaborates for the development of a wearable t-shirt for sports, that integrates a camera with a HD transmission system.
Her artistic public interventions are together with a multidisciplinary collective, chinos international.cc , an activist group of programmers , interaction designers, anthropologists and artists.
3d Print on Fabric [hands on]
This workshop will introduce participants to 3d printing techniques combined with textiles and patterns in order to created controlled forms, 3d volume and deformation. We will investigate in different fabrics and patterns that can create special properties on our textiles. No previous experience is needed Keywords: 3d printing, 3d modeling, 3d printed fashion, fabtextiles.
Fab Textiles Project. Open Sourcing Fashion Production for a Global Innovation Ecosystem.
Hyper connectivity through digital platforms is becoming symbiotic with the physical realm, creating synergies between bits and atoms in places like Fab Labs and Makerspaces all over the planet.
Digital fabrication laboratories are becoming incubators for innovative technologies and creators of spin off and disruptive initiatives that are being implemented in the “real” world. In Barcelona we have continuously contributing to the change of mindset on how we understand the gaps of our broken economy, and how to open the exclusiveness of means of production and networks through practical examples like: Smart Citizen, Fab Textiles, Open Source Beehives, Fab Store as well as implementations in global scale, such as the Fab City project, Fab 10 Conference, or FabLabs.io. The possibilities to conduct experimental research in a open laboratory gives the physical and mental space for innovative re-thinking, and offer the resources for visions to be materialised, tested, developed and make an active impact in people’s life, no as a linear process, but as a spiral iteration and implementation in the reality.
Fab Textiles offers a cross-disciplinary education and research platform, where production and culture through advanced technologies are making impact in the way we think and act towards the fashion industry. We work locally, while creating connected communities globally. We are not waiting for things to change, we are changing them from the ground up.
Kyle Fuller started developing Swift the very day it was announced and he hasn’t looked back since. He’s an active contributor in the open-source Swift scene with more projects than he can count.
End-to-end: Building a Web Service in Swift
With open source Swift, Apple has created a new range of possibilities. You can now take existing knowledge and code and apply then to web application development.
This talk will show you how you can reuse existing skills to build and deploy your first web service in Swift.
Natasha is an iOS developer by day and a robot by night. She blogs about Swift, WatchOS, and iOS development on her blog, natashatherobot.com, curates a fast-growing weekly Swift newsletter: http://swiftnews.curated.co/, and runs a Swift Job board: http://natashatherobot.com/swift-jobs. Twitter: https://twitter.com/natashatherobot.
Practical Protocol-Oriented Programming in Swift
Value types are at the core of Swift (seriously, mostly everything in the Swift standard library is a value type). But how do you avoid subclassing? That's where the power of Protocol-Oriented programming comes in. Learn how to structure your code to (almost) never subclass again! Practical everyday examples and ideas for your own code base will be included.
React Native: Open Source Continuous Build and Delivery
React Native was open sourced by Facebook a year ago.
Since then it had a massive success with the community and keeping the code stable ensures that we can steadily grow the platform.
In this talk I will share what tools React Native team uses to prevent code from breaking, automate deployment and speed up development: Open Source CI systems, BUCK (buckbuild.com) - build system that we use for our large Facebook codebase and GitHub bots.
Matteo is the co-founder and CEO of Empatica, a company focused on wearable computing for the medical space, based in Cambridge, MA and Milan, Italy. The company recently developed Embrace, a medical quality wearable for monitoring Epilepsy, Autism, and other neurological conditions.
Studied Engineering and trained as an Architect, holds a Double MSc degree in Architecture and a Master in Innovation Management. He worked on technology experimental projects in the US, Europe and South America.
Making a Medical Wearable End to End: Empatica War Stories from the Trenches
Empatica develops wearable product for medical research and monitoring of neurological conditions. We have a end to end approach (making sensors, device, software, algorithms, cloud), which can be quite challenging. We will tell some stories in the development of Embrace, our latest product.
Ash Furrow is a Canadian iOS developer and author, currently working at Artsy. He has published four books, built many apps, and is a contributor to the open source community. On his blog, he writes about a range of topics, from interesting programming to explorations of analogue film photography.
Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.
Context Engineering Reality as a Medium
This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever.
The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.
Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored:
-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering?
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?
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At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff.
To enforce this code, we are taking following action:
Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3.
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