MCE is the conference created by developers and designers. Getting bigger every year it touches the aspects of all elements of mobile creation - development, design, UX, and technology. Our goal is to get a holistic picture of mobile devices of all kinds and take a next step in their development, getting to give users the “WOW” impression.
Do we have your attention already?
Practical approach on pure coding, hardware, tools, libraries, applications, IoT solutions and new technologies in mobile devices.
UX, interaction, and mixing science with art - everything you need to design a great interface and more.
We invite you to take part in the workshop event at MCE - JITTER. With the option to choose from several different topics, each attendee will have an opportunity to participate in workshops related to technology, product and design of mobile applications. On top of that you can choose to roam freely around the venue where it’s going to be held, allowing you to pick up and try out new, exciting tech products. Stay tuned - we’ll be announcing more about it.
An unusual chance to meet a lot of exciting individuals - programmers, designers, trendsetters, managers, product owners and creators of future in the mobile world! We took a lot of care into assembling a rockstar team of incredible speakers. Are you as excited as we are? More coming soon.
Hannes fell in love with the Mac when his parents bought a Performa back in the early 90s, and has been hacking ever since. He’s worked for software companies active in packaging, marketing, and mobile. Currently he lives in London, where he helps connect the world as an iOS engineer at Facebook. When off duty, he enjoys running and entertaining his two children.
Let the Symbols Do the Work
Syntactic symbol manipulation may be the universal way of deriving new knowledge in science and engineering, but the technique is still rarely used in the act of writing software. We will explore this alternate way of reasoning about code, while demonstrating the power of formal refactoring and its potential for automation.
Liam Spradlin is a UIUX designer working primarily on Android. He’s the lead designer at touchlab, and a Google Expert in UIUX.
Liam has worked with clients including GE Appliance, the National MS Society, and the independent developers of apps like Nova Launcher, AllCast, Today Calendar, and Focus.
At touchlab, Liam helps partners craft Android experiences with great design as a foundational principle, whether the product is Android-first or expanding from other platforms.
Whether it’s type design, interface, or illustration, Liam spends a lot of his free time continuing to explore design. Outside of that, you can find him behind a camera or writing blog posts.
The Living Interface: Mutative Design
Mutative design is a theoretical design methodology that would allow interfaces and experiences to be born, live, and evolve according to a user’s realities.
With mutative design, things like physical ability, lighting, and vision are accounted for automatically, allowing interfaces to be engaging and accessible to every user, without compromise.
In this session we’ll give a brief overview of the rationale and process behind mutative design and take a look at the first mutative sample app - Selene. We’ll walk through Selene’s first mutations from design and development perspectives, and explore what’s next for mutative design.
Jasson moved to Berlin last year from Silicon Valley to lead the User Experience team at Onefootball. He has worked for a variety of large companies and startups as both an employee and founder. Jasson was the first designer hired by YouTube after the Google acquisition and was able to participate in growing a startup into an international destination with billions of visitors per day. After leading multiple international projects at YouTube, he transferred to Google News and was tasked with building and managing their first user experience team. With over fifteen years of experience in design, he also holds a variety of international patents from interactive videos to recommendations and advertising systems.
Integrating UX Into The Company Culture
User experience is not just limited to designers. For a product to be effective and viable, the user experience needs to meet the core needs of both the users and the company. This makes everyone a stakeholder. However to help ensure that the right product is built it's critical that there is a shared language between roles.
Lasse Koskela is an experienced technology and a methodology consultant. He has consulted and trained some of the largest organisations in the Nordics and worldwide in their adoption of agile software development, including Nokia, F-Secure, Nordea and HBO. Alongside his work in methodology consulting, Lasse works hands-on with mobile technologies. During just the past two years he has shipped several iOS, Android and even Windows Phone apps for leading consumer brands. Lasse has also written two internationally published books through Manning Publications and has presented his thinking to thousands of fellow professionals in international conferences as well as closed gatherings from small businesses to large entities such as the European Commission.
Full-Text Search on iOS and Android
"Search" is one of those things that our users take for granted but is surprisingly difficult to get right. In this talk we'll dig into the essential concepts in implementing a proper full-text search, highlighting the challenges such as sorting by relevancy, term and column boosting, stemming and lemmatisation, and the brutality of compound words. We'll look at implementing full-text search with an embedded search engine as well as with the true workhorse of both iOS and Android developers alike – SQLite and its FTS tables.
CEO and co-founder of PLEO skills. Service designer and Design Thinking trainer. Creator of The Graet PLEO skills Design Thinking Adventure, coordinator of Krakow Jams, a part of the Global Service Jam in Kraków. Co-creator of the Jagiellonian University's Laboratorium Innowacji program. Creator of the Maszynownia. Zasilanie kultury project, a Małopolska Institute of Culture product aimed at young workers of culture.
Design Challenges - how to analyse information, how to form insights, how to divide them into categories to form design challenges. [brains on]
The design process should have a structure to be efficient and enable managing change. Creating a design challenge is a cruicial part of developing any project - after studies and research, after gathering insights comes the time to synthesize all the information and look for new ways to answer peoples' needs. A well defined challenge should be an effect of thorough work and not just intuition or pre-concieved ideas about solutions. It should describe the people involved and the final state we want to reach. If the challenge is defined correctly, it opens up new pathways to create new products - even those that are not so apparent at the first glance.
Carl H Smith is Director of the Learning Technology Research Centre (LTRC) and Senior Lecturer in Creative Coding, Learning Technologies and Research based at Ravensbourne. His background is in Computer Science and Architecture. He is an academic expert and developer with over fourteen year's experience conducting R+D into the application of hybrid technologies for perceptual and cognitive transformation. He is working on the newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ which will use the latest in wearable and motion tracking technology to create ‘wearable experience’ - an entirely new form of media. He has also worked on a number of large scale FP7 and Leonardo Life Long Learning European projects. His research interests include Embodied Cognition, Spatial Literacy, Perceptual Technology and Human Centric methodologies and Pedagogies.
Context Engineering Reality as a Medium
This session will investigate hybrid transformative technologies and techniques that combine the affordances of the analogue with the digital to enable a new era of Hyper Function, Sensory Augmentation and Perceptual Adaptation. As a result of these contextual interventions and augmentations the lenses through which we experience the world are becoming more adjustable than ever.
The newly funded Horizon 2020 project '[WEKIT] Wearable Experience for Knowledge Intensive Training’ http://wekit.eu/ will use the latest in wearable and motion tracking technology to create ‘wearable experience’, an entirely new form of media.
Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self-exploration. In this session we will discuss hybrid transformative technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. The following questions will be explored:
-How adaptable is our perception?
-What is the impact of mnemonics and spatial literacy on memory and cognition.
-What are the biological risks of Context Engineering?
-How can hybrid technological devices, of often- prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment?
-How important is immersion for overcoming and subverting the human condition?
-To what extent can content create context?
-How can we find an appropriate balance in this hybrid environment that pushes but respects the human condition?
Marin Todorov is an independent iOS consultant and publisher. He’s the author of the iOS Animations by Tutorials” book and runs the “iOS Animations by Emails” newsletter. He started developing on an Apple ][ more than 20 years ago and keeps rocking till today. Meanwhile he has worked in great companies like Monster Technologies and Native Instruments, has lived in 4 different countries, and is one the founding members of the raywenderlich.com tutorial team. Besides crafting code, Marin also enjoys blogging, writing books, teaching, and speaking. He sometimes open sources his code. He walked the way to Santiago.
Building Swift Libraries for iOS
I'll look into the internals of a Swift library developed for iOS that heavily uses UIKit and the ObjectiveC runtime. Since those are two dependencies you can't get rid off why not make the best out of them? I'm going to look into how I could stand of the shoulders of giants to deliver a slim but flexible Swift lib with the ObjectiveC runtime blessing.
Katina Sostmann works as a Design Lead at IXDS Berlin
Katina Sostmann has worked as a product-, process- and interaction designer in an academic and commercial context for more than 7 years. After the completion of her studies at the Universität der Künste Berlin, Katina began working as a freelance designer in the areas of user-centered product and interaction design for international clients in different sectors. From 2009 to 2011 she worked as the project director of design for ART+COM. With the help of interdisciplinary teams she produced projects such as exhibitions, representations and visitor’s centers as integrated, holistic productions. In addition to freelancing, she's taught and conducted research since 2008. Katina also works as an artist assistant to the project group for interactive systems headed by professor Burkhard Schmitz, which operates in the area of tension between digital and physical design. Concurrently she also works as a visiting professor at the CdK in Hangzhou, China teaching courses in industrial design and visual communication. She is working as a Design Lead at IXDS Berlin since 2013.
User-Centered Service Design Innovations in Healthcare
Since 2014, more money has been invested in digital health than in traditional healthcare.
This is creating a shift in the industry towards more user-centered, democratic and customized processes.
What are the specific needs and constraints of the stakeholders
and how can design help enhance and support this development?
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At our conferences we encourage respectful smart conversations that help improvement and inspire innovation. Sexism, racism, and being insensitive in general is not appreciated. If you do so, get prepared to be challenged by conference staff.
To enforce this code, we are taking following action:
Every person involved in creating the conference, including staff and volunteers, will be made highly aware of the importance of sensitive communication. Our communication and actions will be prepared with great care to assure everyone feels welcome and equal at MCE^3.
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